Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -29,7 +29,7 @@ int DeadBushTile::getResource(int data, Random *random, int playerBonusLevel)
void DeadBushTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
{
if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears_Id)
if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears_Id)
{
player->awardStat(
GenericStats::blocksMined(id),
@@ -37,7 +37,7 @@ void DeadBushTile::playerDestroy(Level *level, shared_ptr<Player> player, int x,
);
// drop leaf block instead of sapling
popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::deadBush, 1, data));
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::deadBush, 1, data)));
}
else
{