Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -9,12 +9,12 @@ DaylightDetectorTileEntity::DaylightDetectorTileEntity()
void DaylightDetectorTileEntity::tick()
{
if (level != nullptr && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
if (level != NULL && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
{
tile = getTile();
if (tile != nullptr && dynamic_cast<DaylightDetectorTile *>(tile) != nullptr)
if (tile != NULL && dynamic_cast<DaylightDetectorTile *>(tile) != NULL)
{
static_cast<DaylightDetectorTile *>(tile)->updateSignalStrength(level, x, y, z);
((DaylightDetectorTile *) tile)->updateSignalStrength(level, x, y, z);
}
}
}
@@ -22,7 +22,7 @@ void DaylightDetectorTileEntity::tick()
// 4J Added
shared_ptr<TileEntity> DaylightDetectorTileEntity::clone()
{
shared_ptr<DaylightDetectorTileEntity> result = std::make_shared<DaylightDetectorTileEntity>();
shared_ptr<DaylightDetectorTileEntity> result = shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
TileEntity::clone(result);
return result;