Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -62,7 +62,7 @@ void DaylightDetectorTile::updateSignalStrength(Level *level, int x, int y, int
sunAngle = sunAngle + (PI * 2.0f - sunAngle) * .2f;
}
target = Math::round(static_cast<float>(target) * Mth::cos(sunAngle));
target = Math::round((float) target * Mth::cos(sunAngle));
if (target < 0)
{
target = 0;
@@ -95,7 +95,7 @@ bool DaylightDetectorTile::isSignalSource()
shared_ptr<TileEntity> DaylightDetectorTile::newTileEntity(Level *level)
{
return std::make_shared<DaylightDetectorTileEntity>();
return shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
}
Icon *DaylightDetectorTile::getTexture(int face, int data)