Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -62,7 +62,7 @@ void DaylightDetectorTile::updateSignalStrength(Level *level, int x, int y, int
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sunAngle = sunAngle + (PI * 2.0f - sunAngle) * .2f;
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}
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target = Math::round(static_cast<float>(target) * Mth::cos(sunAngle));
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target = Math::round((float) target * Mth::cos(sunAngle));
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if (target < 0)
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{
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target = 0;
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@@ -95,7 +95,7 @@ bool DaylightDetectorTile::isSignalSource()
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shared_ptr<TileEntity> DaylightDetectorTile::newTileEntity(Level *level)
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{
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return std::make_shared<DaylightDetectorTileEntity>();
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return shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
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}
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Icon *DaylightDetectorTile::getTexture(int face, int data)
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