Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -40,21 +40,21 @@ void DataLayer::set(int x, int y, int z, int val)
if (part == 0)
{
data[slot] = static_cast<byte>((data[slot] & 0xf0) | (val & 0xf));
data[slot] = (byte) ((data[slot] & 0xf0) | (val & 0xf));
} else
{
data[slot] = static_cast<byte>((data[slot] & 0x0f) | ((val & 0xf) << 4));
data[slot] = (byte) ((data[slot] & 0x0f) | ((val & 0xf) << 4));
}
}
bool DataLayer::isValid()
{
return data.data != nullptr;
return data.data != NULL;
}
void DataLayer::setAll(int br)
{
byte val = static_cast<byte>(br & (br << 4));
byte val = (byte) (br & (br << 4));
for (unsigned int i = 0; i < data.length; i++)
{
data[i] = val;