Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -9,7 +9,7 @@ CropTile::CropTile(int id) : Bush(id)
{
setTicking(true);
updateDefaultShape();
icons = nullptr;
icons = NULL;
setDestroyTime(0.0f);
setSoundType(SOUND_GRASS);
@@ -40,7 +40,7 @@ void CropTile::tick(Level *level, int x, int y, int z, Random *random)
{
float growthSpeed = getGrowthSpeed(level, x, y, z);
if (random->nextInt(static_cast<int>(25 / growthSpeed) + 1) == 0)
if (random->nextInt((int) (25 / growthSpeed) + 1) == 0)
{
age++;
level->setData(x, y, z, age, Tile::UPDATE_CLIENTS);
@@ -136,7 +136,7 @@ void CropTile::spawnResources(Level *level, int x, int y, int z, int data, float
for (int i = 0; i < count; i++)
{
if (level->random->nextInt(5 * 3) > data) continue;
popResource(level, x, y, z, std::make_shared<ItemInstance>(getBaseSeedId(), 1, 0));
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(getBaseSeedId(), 1, 0)));
}
}
}