Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -9,7 +9,7 @@ CropTile::CropTile(int id) : Bush(id)
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{
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setTicking(true);
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updateDefaultShape();
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icons = nullptr;
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icons = NULL;
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setDestroyTime(0.0f);
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setSoundType(SOUND_GRASS);
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@@ -40,7 +40,7 @@ void CropTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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float growthSpeed = getGrowthSpeed(level, x, y, z);
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if (random->nextInt(static_cast<int>(25 / growthSpeed) + 1) == 0)
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if (random->nextInt((int) (25 / growthSpeed) + 1) == 0)
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{
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age++;
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level->setData(x, y, z, age, Tile::UPDATE_CLIENTS);
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@@ -136,7 +136,7 @@ void CropTile::spawnResources(Level *level, int x, int y, int z, int data, float
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for (int i = 0; i < count; i++)
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{
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if (level->random->nextInt(5 * 3) > data) continue;
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popResource(level, x, y, z, std::make_shared<ItemInstance>(getBaseSeedId(), 1, 0));
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(getBaseSeedId(), 1, 0)));
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}
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}
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}
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