Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -19,8 +19,8 @@ const int CraftingMenu::USE_ROW_SLOT_END = CraftingMenu::USE_ROW_SLOT_START + 9;
CraftingMenu::CraftingMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt) : AbstractContainerMenu()
{
craftSlots = std::make_shared<CraftingContainer>(this, 3, 3);
resultSlots = std::make_shared<ResultContainer>();
craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 3, 3) );
resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
this->level = level;
x = xt;
@@ -64,7 +64,7 @@ void CraftingMenu::removed(shared_ptr<Player> player)
for (int i = 0; i < 9; i++)
{
shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i);
if (item != nullptr)
if (item != NULL)
{
player->drop(item);
}
@@ -82,7 +82,7 @@ shared_ptr<ItemInstance> CraftingMenu::quickMoveStack(shared_ptr<Player> player,
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != nullptr && slot->hasItem())
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();