Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -46,14 +46,14 @@ shared_ptr<ItemInstance> ContainerMenu::quickMoveStack(shared_ptr<Player> player
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != nullptr && slot->hasItem())
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex < containerRows * 9)
{
if(!moveItemStackTo(stack, containerRows * 9, static_cast<int>(slots.size()), true))
if(!moveItemStackTo(stack, containerRows * 9, (int)slots.size(), true))
{
// 4J Stu - Brought forward from 1.2
return nullptr;
@@ -97,7 +97,7 @@ shared_ptr<ItemInstance> ContainerMenu::clicked(int slotIndex, int buttonNum, in
#ifdef _EXTENDED_ACHIEVEMENTS
shared_ptr<LocalPlayer> localPlayer = dynamic_pointer_cast<LocalPlayer>(player);
if (localPlayer != nullptr) // 4J-JEV: For "Chestful o'Cobblestone" achievement.
if (localPlayer != NULL) // 4J-JEV: For "Chestful o'Cobblestone" achievement.
{
int cobblecount = 0;
for (int i = 0; i < container->getContainerSize(); i++)