Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -46,14 +46,14 @@ shared_ptr<ItemInstance> ContainerMenu::quickMoveStack(shared_ptr<Player> player
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != nullptr && slot->hasItem())
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex < containerRows * 9)
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{
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if(!moveItemStackTo(stack, containerRows * 9, static_cast<int>(slots.size()), true))
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if(!moveItemStackTo(stack, containerRows * 9, (int)slots.size(), true))
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{
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// 4J Stu - Brought forward from 1.2
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return nullptr;
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@@ -97,7 +97,7 @@ shared_ptr<ItemInstance> ContainerMenu::clicked(int slotIndex, int buttonNum, in
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#ifdef _EXTENDED_ACHIEVEMENTS
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shared_ptr<LocalPlayer> localPlayer = dynamic_pointer_cast<LocalPlayer>(player);
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if (localPlayer != nullptr) // 4J-JEV: For "Chestful o'Cobblestone" achievement.
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if (localPlayer != NULL) // 4J-JEV: For "Chestful o'Cobblestone" achievement.
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{
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int cobblecount = 0;
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for (int i = 0; i < container->getContainerSize(); i++)
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