Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -35,7 +35,7 @@ public:
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
static int SaveSaveDataCallback(LPVOID lpParam,bool bRes);
#endif
ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = nullptr, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
virtual ~ConsoleSaveFileOriginal();
// 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions
@@ -56,7 +56,7 @@ public:
virtual void Flush(bool autosave, bool updateThumbnail = true);
#ifndef _CONTENT_PACKAGE
virtual void DebugFlushToFile(void *compressedData = nullptr, unsigned int compressedDataSize = 0);
virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0);
#endif
virtual unsigned int getSizeOnDisk();