Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -35,7 +35,7 @@ public:
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#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
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static int SaveSaveDataCallback(LPVOID lpParam,bool bRes);
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#endif
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ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = nullptr, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
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ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
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virtual ~ConsoleSaveFileOriginal();
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// 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions
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@@ -56,7 +56,7 @@ public:
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virtual void Flush(bool autosave, bool updateThumbnail = true);
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#ifndef _CONTENT_PACKAGE
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virtual void DebugFlushToFile(void *compressedData = nullptr, unsigned int compressedDataSize = 0);
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virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0);
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#endif
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virtual unsigned int getSizeOnDisk();
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