Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -235,7 +235,7 @@ bool ComparatorTile::triggerEvent(Level *level, int x, int y, int z, int b0, int
{
DiodeTile::triggerEvent(level, x, y, z, b0, b1);
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
if (te != nullptr)
if (te != NULL)
{
return te->triggerEvent(b0, b1);
}
@@ -244,7 +244,7 @@ bool ComparatorTile::triggerEvent(Level *level, int x, int y, int z, int b0, int
shared_ptr<TileEntity> ComparatorTile::newTileEntity(Level *level)
{
return std::make_shared<ComparatorTileEntity>();
return shared_ptr<ComparatorTileEntity>( new ComparatorTileEntity() );
}
bool ComparatorTile::TestUse()