Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -235,7 +235,7 @@ bool ComparatorTile::triggerEvent(Level *level, int x, int y, int z, int b0, int
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{
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DiodeTile::triggerEvent(level, x, y, z, b0, b1);
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shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
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if (te != nullptr)
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if (te != NULL)
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{
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return te->triggerEvent(b0, b1);
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}
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@@ -244,7 +244,7 @@ bool ComparatorTile::triggerEvent(Level *level, int x, int y, int z, int b0, int
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shared_ptr<TileEntity> ComparatorTile::newTileEntity(Level *level)
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{
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return std::make_shared<ComparatorTileEntity>();
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return shared_ptr<ComparatorTileEntity>( new ComparatorTileEntity() );
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}
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bool ComparatorTile::TestUse()
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