Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -45,7 +45,7 @@ void ChunkStorageProfilerDecorator::tick()
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#ifdef __PSVITA__
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sprintf(buf,"Average load time: %f (%lld)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
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#else
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sprintf(buf,"Average load time: %f (%I64d)",0.000001 * static_cast<double>(timeSpentLoading) / static_cast<double>(loadCount), loadCount);
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sprintf(buf,"Average load time: %f (%I64d)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
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#endif
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app.DebugPrintf(buf);
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#endif
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@@ -56,7 +56,7 @@ void ChunkStorageProfilerDecorator::tick()
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#ifdef __PSVITA__
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sprintf(buf,"Average save time: %f (%lld)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
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#else
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sprintf(buf,"Average save time: %f (%I64d)",0.000001 * static_cast<double>(timeSpentSaving) / static_cast<double>(loadCount), loadCount);
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sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
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#endif
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app.DebugPrintf(buf);
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#endif
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