Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -45,7 +45,7 @@ void ChunkStorageProfilerDecorator::tick()
#ifdef __PSVITA__
sprintf(buf,"Average load time: %f (%lld)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
#else
sprintf(buf,"Average load time: %f (%I64d)",0.000001 * static_cast<double>(timeSpentLoading) / static_cast<double>(loadCount), loadCount);
sprintf(buf,"Average load time: %f (%I64d)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
#endif
app.DebugPrintf(buf);
#endif
@@ -56,7 +56,7 @@ void ChunkStorageProfilerDecorator::tick()
#ifdef __PSVITA__
sprintf(buf,"Average save time: %f (%lld)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
#else
sprintf(buf,"Average save time: %f (%I64d)",0.000001 * static_cast<double>(timeSpentSaving) / static_cast<double>(loadCount), loadCount);
sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
#endif
app.DebugPrintf(buf);
#endif