Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -141,11 +141,11 @@ void CanyonFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray bloc
{
if (yy < 10)
{
blocks[p] = static_cast<byte>(Tile::lava_Id);
blocks[p] = (byte) Tile::lava_Id;
}
else
{
blocks[p] = static_cast<byte>(0);
blocks[p] = (byte) 0;
if (hasGrass && blocks[p - 1] == Tile::dirt_Id) blocks[p - 1] = (byte) level->getBiome(xx + xOffs * 16, zz + zOffs * 16)->topMaterial;
}
}
@@ -179,7 +179,7 @@ void CanyonFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs,
addTunnel(random->nextLong(), xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 3.0);
// 4J Add to feature list
app.AddTerrainFeaturePosition(eTerrainFeature_Ravine,static_cast<int>(xCave / 16.0),static_cast<int>(yCave / 16.0));
app.AddTerrainFeaturePosition(eTerrainFeature_Ravine,(int)(xCave/16.0),(int)(yCave/16.0));
}
}