Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -141,11 +141,11 @@ void CanyonFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray bloc
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{
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if (yy < 10)
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{
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blocks[p] = static_cast<byte>(Tile::lava_Id);
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blocks[p] = (byte) Tile::lava_Id;
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}
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else
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{
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blocks[p] = static_cast<byte>(0);
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blocks[p] = (byte) 0;
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if (hasGrass && blocks[p - 1] == Tile::dirt_Id) blocks[p - 1] = (byte) level->getBiome(xx + xOffs * 16, zz + zOffs * 16)->topMaterial;
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}
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}
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@@ -179,7 +179,7 @@ void CanyonFeature::addFeature(Level *level, int x, int z, int xOffs, int zOffs,
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addTunnel(random->nextLong(), xOffs, zOffs, blocks, xCave, yCave, zCave, thickness, yRot, xRot, 0, 0, 3.0);
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// 4J Add to feature list
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app.AddTerrainFeaturePosition(eTerrainFeature_Ravine,static_cast<int>(xCave / 16.0),static_cast<int>(yCave / 16.0));
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app.AddTerrainFeaturePosition(eTerrainFeature_Ravine,(int)(xCave/16.0),(int)(yCave/16.0));
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}
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}
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