Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -21,7 +21,7 @@ Icon *ButtonTile::getTexture(int face, int data)
AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
return NULL;
}
int ButtonTile::getTickDelay(Level *level)
@@ -302,7 +302,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z)
bool shouldBePressed;
updateShape(data);
Tile::ThreadStorage *tls = static_cast<Tile::ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
shouldBePressed = !entities->empty();
delete entities;