Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -10,7 +10,7 @@
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BrewingStandTile::BrewingStandTile(int id) : BaseEntityTile(id, Material::metal, isSolidRender())
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{
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random = new Random();
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iconBase = nullptr;
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iconBase = NULL;
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}
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BrewingStandTile::~BrewingStandTile()
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@@ -30,7 +30,7 @@ int BrewingStandTile::getRenderShape()
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shared_ptr<TileEntity> BrewingStandTile::newTileEntity(Level *level)
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{
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return std::make_shared<BrewingStandTileEntity>();
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return shared_ptr<TileEntity>(new BrewingStandTileEntity());
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}
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bool BrewingStandTile::isCubeShaped()
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@@ -60,7 +60,7 @@ bool BrewingStandTile::use(Level *level, int x, int y, int z, shared_ptr<Player>
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return true;
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}
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shared_ptr<BrewingStandTileEntity> brewingStand = dynamic_pointer_cast<BrewingStandTileEntity>(level->getTileEntity(x, y, z));
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if (brewingStand != nullptr) player->openBrewingStand(brewingStand);
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if (brewingStand != NULL) player->openBrewingStand(brewingStand);
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return true;
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}
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@@ -86,13 +86,13 @@ void BrewingStandTile::animateTick(Level *level, int xt, int yt, int zt, Random
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void BrewingStandTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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shared_ptr<TileEntity> tileEntity = level->getTileEntity(x, y, z);
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if (tileEntity != nullptr && ( dynamic_pointer_cast<BrewingStandTileEntity>(tileEntity) != nullptr) )
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if (tileEntity != NULL && ( dynamic_pointer_cast<BrewingStandTileEntity>(tileEntity) != NULL) )
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{
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shared_ptr<BrewingStandTileEntity> container = dynamic_pointer_cast<BrewingStandTileEntity>(tileEntity);
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for (int i = 0; i < container->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = container->getItem(i);
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if (item != nullptr)
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if (item != NULL)
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{
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float xo = random->nextFloat() * 0.8f + 0.1f;
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float yo = random->nextFloat() * 0.8f + 0.1f;
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@@ -104,14 +104,14 @@ void BrewingStandTile::onRemove(Level *level, int x, int y, int z, int id, int d
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if (count > item->count) count = item->count;
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item->count -= count;
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shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>(new ItemInstance(item->id, count, item->getAuxValue())));
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()))));
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float pow = 0.05f;
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itemEntity->xd = static_cast<float>(random->nextGaussian()) * pow;
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itemEntity->yd = static_cast<float>(random->nextGaussian()) * pow + 0.2f;
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itemEntity->zd = static_cast<float>(random->nextGaussian()) * pow;
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itemEntity->xd = (float) random->nextGaussian() * pow;
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itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
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itemEntity->zd = (float) random->nextGaussian() * pow;
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if (item->hasTag())
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{
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itemEntity->getItem()->setTag(static_cast<CompoundTag *>(item->getTag()->copy()));
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itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
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}
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level->addEntity(itemEntity);
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}
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