Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,12 +25,12 @@ bool BreedGoal::canUse()
{
if (!animal->isInLove()) return false;
partner = weak_ptr<Animal>(getFreePartner());
return partner.lock() != nullptr;
return partner.lock() != NULL;
}
bool BreedGoal::canContinueToUse()
{
return partner.lock() != nullptr && partner.lock()->isAlive() && partner.lock()->isInLove() && loveTime < 20 * 3;
return partner.lock() != NULL && partner.lock()->isAlive() && partner.lock()->isInLove() && loveTime < 20 * 3;
}
void BreedGoal::stop()
@@ -74,21 +74,21 @@ void BreedGoal::breed()
shared_ptr<AgableMob> offspring = animal->getBreedOffspring(partner.lock());
animal->setDespawnProtected();
partner.lock()->setDespawnProtected();
if (offspring == nullptr)
if (offspring == NULL)
{
// This will be nullptr if we've hit our limits for spawning any particular type of animal... reset things as normally as we can, without actually producing any offspring
// This will be NULL if we've hit our limits for spawning any particular type of animal... reset things as normally as we can, without actually producing any offspring
animal->resetLove();
partner.lock()->resetLove();
return;
}
shared_ptr<Player> loveCause = animal->getLoveCause();
if (loveCause == nullptr && partner.lock()->getLoveCause() != nullptr)
if (loveCause == NULL && partner.lock()->getLoveCause() != NULL)
{
loveCause = partner.lock()->getLoveCause();
}
if (loveCause != nullptr)
if (loveCause != NULL)
{
// Record mob bred stat.
loveCause->awardStat(GenericStats::breedEntity(offspring->GetType()),GenericStats::param_breedEntity(offspring->GetType()));
@@ -118,5 +118,5 @@ void BreedGoal::breed()
* animal->bbWidth * 2 - animal->bbWidth, xa, ya, za);
}
// 4J-PB - Fix for 106869- Customer Encountered: TU12: Content: Gameplay: Breeding animals does not give any Experience Orbs.
level->addEntity(std::make_shared<ExperienceOrb>(level, animal->x, animal->y, animal->z, random->nextInt(7) + 1));
level->addEntity( shared_ptr<ExperienceOrb>( new ExperienceOrb(level, animal->x, animal->y, animal->z, random->nextInt(7) + 1) ) );
}