Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -74,7 +74,7 @@ bool Boat::isPushable()
Boat::Boat(Level *level, double x, double y, double z) : Entity( level )
{
_init();
setPos(x, y + heightOffset, z);
setPos(x, y + heightOffset + 0.1, z);
xd = 0;
yd = 0;
@@ -97,7 +97,7 @@ bool Boat::hurt(DamageSource *source, float hurtDamage)
// 4J-JEV: Fix for #88212,
// Untrusted players shouldn't be able to damage minecarts or boats.
if (dynamic_cast<EntityDamageSource *>(source) != nullptr)
if (dynamic_cast<EntityDamageSource *>(source) != NULL)
{
shared_ptr<Entity> attacker = source->getDirectEntity();
@@ -113,18 +113,18 @@ bool Boat::hurt(DamageSource *source, float hurtDamage)
// 4J Stu - If someone is riding in this, then it can tick multiple times which causes the damage to
// decrease too quickly. So just make the damage a bit higher to start with for similar behaviour
// to an unridden one. Only do this change if the riding player is attacking it.
if( rider.lock() != nullptr && rider.lock() == source->getEntity() ) hurtDamage += 1;
if( rider.lock() != NULL && rider.lock() == source->getEntity() ) hurtDamage += 1;
setDamage(getDamage() + hurtDamage * 10);
markHurt();
// 4J Stu - Brought froward from 12w36 to fix #46611 - TU5: Gameplay: Minecarts and boat requires more hits than one to be destroyed in creative mode
// 4J-PB - Fix for XB1 #175735 - [CRASH] [Multi-Plat]: Code: Gameplay: Placing a boat on harmful surfaces causes the game to crash
bool creativePlayer = (source->getEntity() != nullptr) && source->getEntity()->instanceof(eTYPE_PLAYER) && dynamic_pointer_cast<Player>(source->getEntity())->abilities.instabuild;
bool creativePlayer = (source->getEntity() != NULL) && source->getEntity()->instanceof(eTYPE_PLAYER) && dynamic_pointer_cast<Player>(source->getEntity())->abilities.instabuild;
if (creativePlayer || getDamage() > 20 * 2)
{
if (rider.lock() != nullptr) rider.lock()->ride( shared_from_this() );
if (rider.lock() != NULL) rider.lock()->ride( shared_from_this() );
if (!creativePlayer) spawnAtLocation(Item::boat_Id, 1, 0);
remove();
}
@@ -209,30 +209,9 @@ void Boat::tick()
}
double lastSpeed = sqrt(xd * xd + zd * zd);
if (lastSpeed > MAX_COLLISION_SPEED)
if (lastSpeed > MAX_COLLISION_SPEED && waterPercentage > 1)
{
double xa = cos(yRot * PI / 180);
double za = sin(yRot * PI / 180);
for (int i = 0; i < 1 + lastSpeed * 60; i++)
{
double side = (random->nextFloat() * 2 - 1);
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
if (random->nextBoolean())
{
double xx = x - xa * side * 0.8 + za * side2;
double zz = z - za * side * 0.8 - xa * side2;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
else
{
double xx = x + xa + za * side * 0.7;
double zz = z + za - xa * side * 0.7;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
}
createSplash(lastSpeed);
}
if (level->isClientSide && doLerp)
@@ -254,7 +233,6 @@ void Boat::tick()
}
else
{
#if 1
// Original
//double xt = x + xd;
//double yt = y + yd;
@@ -273,52 +251,24 @@ void Boat::tick()
xd *= 0.99f;
yd *= 0.95f;
zd *= 0.99f;
#else
// 4J Stu - Fix for #8280 - Gameplay : Boats behave erratically when exited next to land.
// The client shouldn't change the position of the boat
double xt = x;// + xd;
double yt = y + yd;
double zt = z;// + zd;
this->setPos(xt, yt, zt);
// 4J Stu - Fix for #9579 - GAMEPLAY: Boats with a player in them slowly sink under the water over time, and with no player in them they float into the sky.
// Just make the boats bob up and down rather than any other client-side movement when not receiving packets from server
if (waterPercentage > 0)
{
double bob = waterPercentage * 2 - 1;
yd += 0.04f * bob;
}
else
{
if (yd < 0) yd /= 2;
yd += 0.007f;
}
//if (onGround)
//{
xd *= 0.5f;
yd *= 0.5f;
zd *= 0.5f;
//}
//xd *= 0.99f;
//yd *= 0.95f;
//zd *= 0.99f;
#endif
}
return;
}
// Bob on water
if (waterPercentage > 0)
{
double bob = waterPercentage * 2 - 1;
yd += 0.04f * bob;
}
else
{
yd = 0;
// Reimplement "gravity"
if (level->getTile(x, Mth::floor(y - 0.15), z) == 0 && !onGround) {
yd += 0.04f * -1.0; // -1.0 is what bob should return in this situation, just hardcoded.
}
if ( rider.lock() != nullptr && rider.lock()->instanceof(eTYPE_LIVINGENTITY) )
// Rider Controls
if ( rider.lock() != NULL && rider.lock()->instanceof(eTYPE_LIVINGENTITY) )
{
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
double forward = livingRider->yya;
@@ -334,6 +284,7 @@ void Boat::tick()
double curSpeed = sqrt(xd * xd + zd * zd);
// Speed Clamp
if (curSpeed > MAX_SPEED)
{
double ratio = MAX_SPEED / curSpeed;
@@ -354,14 +305,15 @@ void Boat::tick()
if (acceleration < MIN_ACCELERATION) acceleration = MIN_ACCELERATION;
}
// Slow speed on ground
if (onGround)
{
xd *= 0.5f;
yd *= 0.5f;
zd *= 0.5f;
}
move(xd, yd, zd);
// Break boat
if ((horizontalCollision && lastSpeed > 0.20))
{
if (!level->isClientSide && !removed)
@@ -401,6 +353,7 @@ void Boat::tick()
yRot += (float) rotDiff;
setRot(yRot, xRot);
// Server only code below
if(level->isClientSide) return;
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb->grow(0.2f, 0, 0.2f));
@@ -438,19 +391,43 @@ void Boat::tick()
}
if (rider.lock() != nullptr)
if (rider.lock() != NULL)
{
if (rider.lock()->removed) rider = weak_ptr<Entity>();
}
}
void Boat::createSplash(double particleStrengh) {
double xa = cos(yRot * PI / 180);
double za = sin(yRot * PI / 180);
for (int i = 0; i < 1 + particleStrengh * 60; i++)
{
double side = (random->nextFloat() * 2 - 1);
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
if (random->nextBoolean())
{
double xx = x - xa * side * 0.8 + za * side2;
double zz = z - za * side * 0.8 - xa * side2;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
else
{
double xx = x + xa + za * side * 0.7;
double zz = z + za - xa * side * 0.7;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
}
}
}
void Boat::positionRider()
{
if (rider.lock() == nullptr) return;
if (rider.lock() == NULL) return;
double xa = cos(yRot * PI / 180) * 0.4;
double za = sin(yRot * PI / 180) * 0.4;
rider.lock()->setPos(x + xa, y + getRideHeight() + rider.lock()->getRidingHeight(), z + za);
rider.lock()->setPos(x + xa, y + getRideHeight() + rider.lock()->getRidingHeight()-0.5, z + za);
}
@@ -475,7 +452,7 @@ wstring Boat::getName()
bool Boat::interact(shared_ptr<Player> player)
{
if ( (rider.lock() != nullptr) && rider.lock()->instanceof(eTYPE_PLAYER) && (rider.lock() != player) ) return true;
if ( (rider.lock() != NULL) && rider.lock()->instanceof(eTYPE_PLAYER) && (rider.lock() != player) ) return true;
if (!level->isClientSide)
{
// 4J HEG - Fixed issue with player not being able to dismount boat (issue #4446)