Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -87,17 +87,17 @@ floatArray BiomeSource::getDownfallBlock(int x, int z, int w, int h) const
void BiomeSource::getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const
{
IntCache::releaseAll();
//if (downfalls == nullptr || downfalls->length < w * h)
if (downfalls.data == nullptr || downfalls.length < w * h)
//if (downfalls == NULL || downfalls->length < w * h)
if (downfalls.data == NULL || downfalls.length < w * h)
{
if(downfalls.data != nullptr) delete [] downfalls.data;
if(downfalls.data != NULL) delete [] downfalls.data;
downfalls = floatArray(w * h);
}
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
float d = static_cast<float>(Biome::biomes[result[i]]->getDownfallInt()) / 65536.0f;
float d = (float) Biome::biomes[result[i]]->getDownfallInt() / 65536.0f;
if (d > 1) d = 1;
downfalls[i] = d;
}
@@ -132,16 +132,16 @@ void BiomeSource::getTemperatureBlock(floatArray& temperatures, int x, int z, in
{
IntCache::releaseAll();
//if (temperatures == null || temperatures.length < w * h) {
if (temperatures.data == nullptr || temperatures.length < w * h)
if (temperatures.data == NULL || temperatures.length < w * h)
{
if( temperatures.data != nullptr ) delete [] temperatures.data;
if( temperatures.data != NULL ) delete [] temperatures.data;
temperatures = floatArray(w * h);
}
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
float t = static_cast<float>(Biome::biomes[result[i]]->getTemperatureInt()) / 65536.0f;
float t = (float) Biome::biomes[result[i]]->getTemperatureInt() / 65536.0f;
if (t > 1) t = 1;
temperatures[i] = t;
}
@@ -170,9 +170,9 @@ void BiomeSource::getRawBiomeBlock(BiomeArray &biomes, int x, int z, int w, int
{
IntCache::releaseAll();
//if (biomes == null || biomes.length < w * h)
if (biomes.data == nullptr || biomes.length < w * h)
if (biomes.data == NULL || biomes.length < w * h)
{
if(biomes.data != nullptr) delete [] biomes.data;
if(biomes.data != NULL) delete [] biomes.data;
biomes = BiomeArray(w * h);
}
@@ -181,7 +181,7 @@ void BiomeSource::getRawBiomeBlock(BiomeArray &biomes, int x, int z, int w, int
{
biomes[i] = Biome::biomes[result[i]];
#ifndef _CONTENT_PACKAGE
if(biomes[i] == nullptr)
if(biomes[i] == NULL)
{
app.DebugPrintf("Tried to assign null biome %d\n", result[i]);
__debugbreak();
@@ -208,9 +208,9 @@ void BiomeSource::getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h,
{
IntCache::releaseAll();
//if (biomes == null || biomes.length < w * h)
if (biomes.data == nullptr || biomes.length < w * h)
if (biomes.data == NULL || biomes.length < w * h)
{
if(biomes.data != nullptr) delete [] biomes.data;
if(biomes.data != NULL) delete [] biomes.data;
biomes = BiomeArray(w * h);
}
@@ -248,9 +248,9 @@ void BiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int
{
IntCache::releaseAll();
//if (biomes == null || biomes.length < w * h)
if (biomeIndices.data == nullptr || biomeIndices.length < w * h)
if (biomeIndices.data == NULL || biomeIndices.length < w * h)
{
if(biomeIndices.data != nullptr) delete [] biomeIndices.data;
if(biomeIndices.data != NULL) delete [] biomeIndices.data;
biomeIndices = byteArray(w * h);
}
@@ -264,7 +264,7 @@ void BiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int
intArray result = zoomedLayer->getArea(x, z, w, h);
for (int i = 0; i < w * h; i++)
{
biomeIndices[i] = static_cast<byte>(result[i]);
biomeIndices[i] = (byte)result[i];
}
}
@@ -341,7 +341,7 @@ TilePos *BiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *rand
int w = x1 - x0 + 1;
int h = z1 - z0 + 1;
intArray biomes = layer->getArea(x0, z0, w, h);
TilePos *res = nullptr;
TilePos *res = NULL;
int found = 0;
int biomesCount = w*h;
for (unsigned int i = 0; i < biomesCount; i++)
@@ -351,7 +351,7 @@ TilePos *BiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *rand
Biome *b = Biome::biomes[biomes[i]];
if (b == toFind)
{
if (res == nullptr || random->nextInt(found + 1) == 0)
if (res == NULL || random->nextInt(found + 1) == 0)
{
res = new TilePos(xx, 0, zz);
found++;
@@ -380,7 +380,7 @@ TilePos *BiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Ra
int h = z1 - z0 + 1;
MemSect(50);
intArray biomes = layer->getArea(x0, z0, w, h);
TilePos *res = nullptr;
TilePos *res = NULL;
int found = 0;
for (unsigned int i = 0; i < w * h; i++)
{
@@ -389,7 +389,7 @@ TilePos *BiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Ra
Biome *b = Biome::biomes[biomes[i]];
if (find(allowed.begin(), allowed.end(), b) != allowed.end())
{
if (res == nullptr || random->nextInt(found + 1) == 0)
if (res == NULL || random->nextInt(found + 1) == 0)
{
delete res;
res = new TilePos(xx, 0, zz);
@@ -553,7 +553,7 @@ void BiomeSource::getFracs(intArray indices, float *fracs)
for( int i = 0; i < Biome::BIOME_COUNT; i++ )
{
fracs[i] /= static_cast<float>(indices.length);
fracs[i] /= (float)(indices.length);
}
}