Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -11,14 +11,14 @@ BiomeOverrideLayer::BiomeOverrideLayer(int seedMixup) : Layer(seedMixup)
#ifdef _UNICODE
wstring path = L"GAME:\\GameRules\\biomemap.bin";
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
#else
#ifdef _WINDOWS64
string path = "GameRules\\biomemap.bin";
#else
string path = "GAME:\\GameRules\\biomemap.bin";
#endif
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
#endif
if( file == INVALID_HANDLE_VALUE )
{
@@ -35,14 +35,14 @@ BiomeOverrideLayer::BiomeOverrideLayer(int seedMixup) : Layer(seedMixup)
__debugbreak(); // TODO
DWORD bytesRead,dwFileSize = 0;
#else
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
#endif
if(dwFileSize > m_biomeOverride.length)
{
app.DebugPrintf("Biomemap binary is too large!!\n");
__debugbreak();
}
BOOL bSuccess = ReadFile(file,m_biomeOverride.data,dwFileSize,&bytesRead,nullptr);
BOOL bSuccess = ReadFile(file,m_biomeOverride.data,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{