Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -13,34 +13,34 @@
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//public static final Biome[] biomes = new Biome[256];
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Biome *Biome::biomes[256];
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Biome *Biome::ocean = nullptr;
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Biome *Biome::plains = nullptr;
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Biome *Biome::desert = nullptr;
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Biome *Biome::ocean = NULL;
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Biome *Biome::plains = NULL;
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Biome *Biome::desert = NULL;
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Biome *Biome::extremeHills = nullptr;
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Biome *Biome::forest = nullptr;
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Biome *Biome::taiga = nullptr;
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Biome *Biome::extremeHills = NULL;
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Biome *Biome::forest = NULL;
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Biome *Biome::taiga = NULL;
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Biome *Biome::swampland = nullptr;
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Biome *Biome::river = nullptr;
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Biome *Biome::swampland = NULL;
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Biome *Biome::river = NULL;
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Biome *Biome::hell = nullptr;
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Biome *Biome::sky = nullptr;
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Biome *Biome::hell = NULL;
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Biome *Biome::sky = NULL;
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Biome *Biome::frozenOcean = nullptr;
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Biome *Biome::frozenRiver = nullptr;
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Biome *Biome::iceFlats = nullptr;
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Biome *Biome::iceMountains = nullptr;
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Biome *Biome::mushroomIsland = nullptr;
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Biome *Biome::mushroomIslandShore = nullptr;
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Biome *Biome::beaches = nullptr;
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Biome *Biome::desertHills = nullptr;
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Biome *Biome::forestHills = nullptr;
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Biome *Biome::taigaHills = nullptr;
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Biome *Biome::smallerExtremeHills = nullptr;
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Biome *Biome::frozenOcean = NULL;
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Biome *Biome::frozenRiver = NULL;
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Biome *Biome::iceFlats = NULL;
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Biome *Biome::iceMountains = NULL;
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Biome *Biome::mushroomIsland = NULL;
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Biome *Biome::mushroomIslandShore = NULL;
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Biome *Biome::beaches = NULL;
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Biome *Biome::desertHills = NULL;
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Biome *Biome::forestHills = NULL;
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Biome *Biome::taigaHills = NULL;
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Biome *Biome::smallerExtremeHills = NULL;
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Biome *Biome::jungle = nullptr;
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Biome *Biome::jungleHills = nullptr;
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Biome *Biome::jungle = NULL;
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Biome *Biome::jungleHills = NULL;
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void Biome::staticCtor()
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@@ -86,8 +86,8 @@ Biome::Biome(int id) : id(id)
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color = 0;
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// snowCovered = false; // 4J - this isn't set by the java game any more so removing to save confusion
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topMaterial = static_cast<byte>(Tile::grass_Id);
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material = static_cast<byte>(Tile::dirt_Id);
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topMaterial = (byte) Tile::grass_Id;
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material = (byte) Tile::dirt_Id;
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leafColor = 0x4EE031;
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_hasRain = true;
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depth = 0.1f;
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@@ -95,7 +95,7 @@ Biome::Biome(int id) : id(id)
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temperature = 0.5f;
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downfall = 0.5f;
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//waterColor = 0xffffff; // 4J Stu - Not used
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decorator = nullptr;
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decorator = NULL;
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m_grassColor = eMinecraftColour_NOT_SET;
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m_foliageColor = eMinecraftColour_NOT_SET;
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@@ -132,7 +132,7 @@ Biome::Biome(int id) : id(id)
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Biome::~Biome()
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{
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if(decorator != nullptr) delete decorator;
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if(decorator != NULL) delete decorator;
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}
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BiomeDecorator *Biome::createDecorator()
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@@ -228,7 +228,7 @@ vector<Biome::MobSpawnerData *> *Biome::getMobs(MobCategory *category)
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if (category == MobCategory::creature_wolf) return &friendlies_wolf;
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if (category == MobCategory::creature_mushroomcow) return &friendlies_mushroomcow;
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if (category == MobCategory::ambient) return &ambientFriendlies;
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return nullptr;
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return NULL;
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}
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bool Biome::hasSnow()
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@@ -261,12 +261,12 @@ float Biome::getCreatureProbability()
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int Biome::getDownfallInt()
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{
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return static_cast<int>(downfall * 65536);
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return (int) (downfall * 65536);
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}
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int Biome::getTemperatureInt()
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{
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return static_cast<int>(temperature * 65536);
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return (int) (temperature * 65536);
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}
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// 4J - brought forward from 1.2.3
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