Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -58,7 +58,7 @@ Node *BinaryHeap::pop()
{
Node *popped = heap[0];
heap[0] = heap[--sizeVar];
heap[sizeVar] = nullptr;
heap[sizeVar] = NULL;
if (sizeVar > 0) downHeap(0);
popped->heapIdx=-1;
return popped;
@@ -68,7 +68,7 @@ void BinaryHeap::remove(Node *node)
{
// This is what node.heapIdx is for.
heap[node->heapIdx] = heap[--sizeVar];
heap[sizeVar] = nullptr;
heap[sizeVar] = NULL;
if (sizeVar > node->heapIdx)
{
if (heap[node->heapIdx]->f < node->f)
@@ -145,7 +145,7 @@ void BinaryHeap::downHeap(int idx)
if (rightIdx >= sizeVar)
{
// Only need to compare with left.
rightNode = nullptr;
rightNode = NULL;
rightCost = Float::POSITIVE_INFINITY;
}
else