Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -20,14 +20,14 @@ BegGoal::BegGoal(Wolf *wolf, float lookDistance)
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bool BegGoal::canUse()
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{
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player = weak_ptr<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
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if (player.lock() == nullptr) return false;
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if (player.lock() == NULL) return false;
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wolf->setDespawnProtected();
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return playerHoldingInteresting(player.lock());
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}
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bool BegGoal::canContinueToUse()
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{
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if (player.lock() == nullptr || !player.lock()->isAlive()) return false;
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if (player.lock() == NULL || !player.lock()->isAlive()) return false;
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if (wolf->distanceToSqr(player.lock()) > lookDistance * lookDistance) return false;
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wolf->setDespawnProtected();
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return lookTime > 0 && playerHoldingInteresting(player.lock());
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@@ -54,7 +54,7 @@ void BegGoal::tick()
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bool BegGoal::playerHoldingInteresting(shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item == nullptr) return false;
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if (item == NULL) return false;
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if (!wolf->isTame() && item->id == Item::bone_Id) return true;
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return wolf->isFood(item);
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}
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