Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -16,9 +16,9 @@ BedTile::BedTile(int id) : DirectionalTile(id, Material::cloth, isSolidRender())
{
setShape();
iconEnd = nullptr;
iconSide = nullptr;
iconTop = nullptr;
iconEnd = NULL;
iconSide = NULL;
iconTop = NULL;
}
// 4J Added override
@@ -120,7 +120,7 @@ bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
}
}
if (sleepingPlayer == nullptr)
if (sleepingPlayer == NULL)
{
setOccupied(level, x, y, z, false);
}
@@ -309,7 +309,7 @@ Pos *BedTile::findStandUpPosition(Level *level, int x, int y, int z, int skipCou
}
}
return nullptr;
return NULL;
}
void BedTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)