Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -11,7 +11,7 @@ BeaconTile::BeaconTile(int id) : BaseEntityTile(id, Material::glass, isSolidRend
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shared_ptr<TileEntity> BeaconTile::newTileEntity(Level *level)
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{
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return std::make_shared<BeaconTileEntity>();
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return shared_ptr<BeaconTileEntity>( new BeaconTileEntity() );
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}
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bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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@@ -19,7 +19,7 @@ bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> playe
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if (level->isClientSide) return true;
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shared_ptr<BeaconTileEntity> beacon = dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z) );
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if (beacon != nullptr) player->openBeacon(beacon);
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if (beacon != NULL) player->openBeacon(beacon);
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return true;
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}
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