Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -11,7 +11,7 @@ BeaconTile::BeaconTile(int id) : BaseEntityTile(id, Material::glass, isSolidRend
shared_ptr<TileEntity> BeaconTile::newTileEntity(Level *level)
{
return std::make_shared<BeaconTileEntity>();
return shared_ptr<BeaconTileEntity>( new BeaconTileEntity() );
}
bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
@@ -19,7 +19,7 @@ bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> playe
if (level->isClientSide) return true;
shared_ptr<BeaconTileEntity> beacon = dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z) );
if (beacon != nullptr) player->openBeacon(beacon);
if (beacon != NULL) player->openBeacon(beacon);
return true;
}