Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -15,7 +15,7 @@ Bat::Bat(Level *level) : AmbientCreature(level)
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registerAttributes();
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setHealth(getMaxHealth());
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targetPosition = nullptr;
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targetPosition = NULL;
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setSize(.5f, .9f);
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setResting(true);
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@@ -90,11 +90,11 @@ void Bat::setResting(bool value)
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char current = entityData->getByte(DATA_ID_FLAGS);
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if (value)
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{
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entityData->set(DATA_ID_FLAGS, static_cast<char>(current | FLAG_RESTING));
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entityData->set(DATA_ID_FLAGS, (char) (current | FLAG_RESTING));
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}
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else
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{
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entityData->set(DATA_ID_FLAGS, static_cast<char>(current & ~FLAG_RESTING));
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entityData->set(DATA_ID_FLAGS, (char) (current & ~FLAG_RESTING));
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}
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}
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@@ -128,10 +128,10 @@ void Bat::newServerAiStep()
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if (isResting())
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{
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if (!level->isSolidBlockingTile(Mth::floor(x), static_cast<int>(y) + 1, Mth::floor(z)))
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if (!level->isSolidBlockingTile(Mth::floor(x), (int) y + 1, Mth::floor(z)))
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{
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setResting(false);
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level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, static_cast<int>(x), static_cast<int>(y), static_cast<int>(z), 0);
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level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, (int) x, (int) y, (int) z, 0);
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}
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else
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{
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@@ -141,25 +141,25 @@ void Bat::newServerAiStep()
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yHeadRot = random->nextInt(360);
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}
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if (level->getNearestPlayer(shared_from_this(), 4.0f) != nullptr)
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if (level->getNearestPlayer(shared_from_this(), 4.0f) != NULL)
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{
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setResting(false);
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level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, static_cast<int>(x), static_cast<int>(y), static_cast<int>(z), 0);
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level->levelEvent(nullptr, LevelEvent::SOUND_BAT_LIFTOFF, (int) x, (int) y, (int) z, 0);
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}
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}
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}
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else
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{
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if (targetPosition != nullptr && (!level->isEmptyTile(targetPosition->x, targetPosition->y, targetPosition->z) || targetPosition->y < 1))
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if (targetPosition != NULL && (!level->isEmptyTile(targetPosition->x, targetPosition->y, targetPosition->z) || targetPosition->y < 1))
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{
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delete targetPosition;
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targetPosition = nullptr;
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targetPosition = NULL;
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}
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if (targetPosition == nullptr || random->nextInt(30) == 0 || targetPosition->distSqr(static_cast<int>(x), static_cast<int>(y), static_cast<int>(z)) < 4)
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if (targetPosition == NULL || random->nextInt(30) == 0 || targetPosition->distSqr((int) x, (int) y, (int) z) < 4)
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{
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delete targetPosition;
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targetPosition = new Pos(static_cast<int>(x) + random->nextInt(7) - random->nextInt(7), static_cast<int>(y) + random->nextInt(6) - 2, static_cast<int>(z) + random->nextInt(7) - random->nextInt(7));
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targetPosition = new Pos((int) x + random->nextInt(7) - random->nextInt(7), (int) y + random->nextInt(6) - 2, (int) z + random->nextInt(7) - random->nextInt(7));
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}
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double dx = (targetPosition->x + .5) - x;
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@@ -170,12 +170,12 @@ void Bat::newServerAiStep()
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yd = yd + (signum(dy) * .7f - yd) * .1f;
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zd = zd + (signum(dz) * .5f - zd) * .1f;
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float yRotD = static_cast<float>(atan2(zd, xd) * 180 / PI) - 90;
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float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90;
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float rotDiff = Mth::wrapDegrees(yRotD - yRot);
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yya = .5f;
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yRot += rotDiff;
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if (random->nextInt(100) == 0 && level->isSolidBlockingTile(Mth::floor(x), static_cast<int>(y) + 1, Mth::floor(z)))
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if (random->nextInt(100) == 0 && level->isSolidBlockingTile(Mth::floor(x), (int) y + 1, Mth::floor(z)))
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{
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setResting(true);
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}
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