Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -13,12 +13,12 @@ bool ArmorDyeRecipe::matches(shared_ptr<CraftingContainer> craftSlots, Level *le
for (int slot = 0; slot < craftSlots->getContainerSize(); slot++)
{
shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
if (item == nullptr) continue;
if (item == NULL) continue;
ArmorItem *armor = dynamic_cast<ArmorItem *>(item->getItem());
if (armor)
{
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH && target == nullptr)
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH && target == NULL)
{
target = item;
}
@@ -37,7 +37,7 @@ bool ArmorDyeRecipe::matches(shared_ptr<CraftingContainer> craftSlots, Level *le
}
}
return target != nullptr && !dyes.empty();
return target != NULL && !dyes.empty();
}
shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingContainer> craftSlots)
@@ -46,19 +46,19 @@ shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingCo
int colorTotals[3] = {0,0,0};
int intensityTotal = 0;
int colourCounts = 0;
ArmorItem *armor = nullptr;
ArmorItem *armor = NULL;
if(craftSlots != nullptr)
if(craftSlots != NULL)
{
for (int slot = 0; slot < craftSlots->getContainerSize(); slot++)
{
shared_ptr<ItemInstance> item = craftSlots->getItem(slot);
if (item == nullptr) continue;
if (item == NULL) continue;
armor = dynamic_cast<ArmorItem *>(item->getItem());
if (armor)
{
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH && target == nullptr)
if (armor->getMaterial() == ArmorItem::ArmorMaterial::CLOTH && target == NULL)
{
target = item->copy();
target->count = 1;
@@ -66,9 +66,9 @@ shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingCo
if (armor->hasCustomColor(item))
{
int color = armor->getColor(target);
float red = static_cast<float>((color >> 16) & 0xFF) / 0xFF;
float green = static_cast<float>((color >> 8) & 0xFF) / 0xFF;
float blue = static_cast<float>(color & 0xFF) / 0xFF;
float red = (float) ((color >> 16) & 0xFF) / 0xFF;
float green = (float) ((color >> 8) & 0xFF) / 0xFF;
float blue = (float) (color & 0xFF) / 0xFF;
intensityTotal += max(red, max(green, blue)) * 0xFF;
@@ -86,9 +86,9 @@ shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingCo
else if (item->id == Item::dye_powder_Id)
{
int tileData = ColoredTile::getTileDataForItemAuxValue(item->getAuxValue());
int red = static_cast<int>(Sheep::COLOR[tileData][0] * 0xFF);
int green = static_cast<int>(Sheep::COLOR[tileData][1] * 0xFF);
int blue = static_cast<int>(Sheep::COLOR[tileData][2] * 0xFF);
int red = (int) (Sheep::COLOR[tileData][0] * 0xFF);
int green = (int) (Sheep::COLOR[tileData][1] * 0xFF);
int blue = (int) (Sheep::COLOR[tileData][2] * 0xFF);
intensityTotal += max(red, max(green, blue));
@@ -104,19 +104,19 @@ shared_ptr<ItemInstance> ArmorDyeRecipe::assembleDyedArmor(shared_ptr<CraftingCo
}
}
if (armor == nullptr) return nullptr;
if (armor == NULL) return nullptr;
int red = (colorTotals[0] / colourCounts);
int green = (colorTotals[1] / colourCounts);
int blue = (colorTotals[2] / colourCounts);
float averageIntensity = static_cast<float>(intensityTotal) / colourCounts;
float resultIntensity = static_cast<float>(max(red, max(green, blue)));
float averageIntensity = (float) intensityTotal / colourCounts;
float resultIntensity = (float) max(red, max(green, blue));
// System.out.println(averageIntensity + ", " + resultIntensity);
red = static_cast<int>((float)red * averageIntensity / resultIntensity);
green = static_cast<int>((float)green * averageIntensity / resultIntensity);
blue = static_cast<int>((float)blue * averageIntensity / resultIntensity);
red = (int) ((float) red * averageIntensity / resultIntensity);
green = (int) ((float) green * averageIntensity / resultIntensity);
blue = (int) ((float) blue * averageIntensity / resultIntensity);
int rgb = red;
rgb = (rgb << 8) + green;
@@ -138,7 +138,7 @@ int ArmorDyeRecipe::size()
const ItemInstance *ArmorDyeRecipe::getResultItem()
{
return nullptr;
return NULL;
}
const int ArmorDyeRecipe::getGroup()
@@ -175,7 +175,7 @@ void ArmorDyeRecipe::reqs(INGREDIENTS_REQUIRED *pIngReq)
#if 0
for ( ItemInstance *expected : *ingredients )
{
if (expected!=nullptr)
if (expected!=NULL)
{
int iAuxVal = expected->getAuxValue();
TempIngReq.uiGridA[iCount++]=expected->id | iAuxVal<<24;