Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -24,12 +24,12 @@ AddPlayerPacket::AddPlayerPacket()
m_capeId = 0;
m_uiGamePrivileges = 0;
entityData = nullptr;
unpack = nullptr;
unpack = NULL;
}
AddPlayerPacket::~AddPlayerPacket()
{
if(unpack != nullptr) delete unpack;
if(unpack != NULL) delete unpack;
}
AddPlayerPacket::AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, PlayerUID OnlineXuid,int xp, int yp, int zp, int yRotp, int xRotp, int yHeadRotp)
@@ -51,17 +51,17 @@ AddPlayerPacket::AddPlayerPacket(shared_ptr<Player> player, PlayerUID xuid, Play
//printf("%d: New add player (%f,%f,%f) : (%d,%d,%d) : xRot %d, yRot %d\n",id,player->x,player->y,player->z,x,y,z,xRot,yRot);
shared_ptr<ItemInstance> itemInstance = player->inventory->getSelected();
carriedItem = itemInstance == nullptr ? 0 : itemInstance->id;
carriedItem = itemInstance == NULL ? 0 : itemInstance->id;
this->xuid = xuid;
this->OnlineXuid = OnlineXuid;
m_playerIndex = static_cast<BYTE>(player->getPlayerIndex());
m_playerIndex = (BYTE)player->getPlayerIndex();
m_skinId = player->getCustomSkin();
m_capeId = player->getCustomCape();
m_uiGamePrivileges = player->getAllPlayerGamePrivileges();
entityData = player->getEntityData();
unpack = nullptr;
unpack = NULL;
}
void AddPlayerPacket::read(DataInputStream *dis) //throws IOException
@@ -119,11 +119,11 @@ int AddPlayerPacket::getEstimatedSize()
{
int iSize= sizeof(int) + Player::MAX_NAME_LENGTH + sizeof(int) + sizeof(int) + sizeof(int) + sizeof(BYTE) + sizeof(BYTE) +sizeof(short) + sizeof(PlayerUID) + sizeof(PlayerUID) + sizeof(int) + sizeof(BYTE) + sizeof(unsigned int) + sizeof(byte);
if( entityData != nullptr )
if( entityData != NULL )
{
iSize += entityData->getSizeInBytes();
}
else if( unpack != nullptr )
else if( unpack != NULL )
{
// 4J Stu - This is an incoming value which we aren't currently analysing
//iSize += unpack->get
@@ -134,7 +134,7 @@ int AddPlayerPacket::getEstimatedSize()
vector<shared_ptr<SynchedEntityData::DataItem> > *AddPlayerPacket::getUnpackedData()
{
if (unpack == nullptr)
if (unpack == NULL)
{
unpack = entityData->getAll();
}