Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -8,7 +8,7 @@
#include "HitResult.h"
DWORD AABB::tlsIdx = 0;
AABB::ThreadStorage *AABB::tlsDefault = nullptr;
AABB::ThreadStorage *AABB::tlsDefault = NULL;
AABB::ThreadStorage::ThreadStorage()
{
@@ -25,7 +25,7 @@ AABB::ThreadStorage::~ThreadStorage()
void AABB::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
if(tlsDefault == nullptr )
if(tlsDefault == NULL )
{
tlsIdx = TlsAlloc();
tlsDefault = tls;
@@ -41,7 +41,7 @@ void AABB::UseDefaultThreadStorage()
void AABB::ReleaseThreadStorage()
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
if( tls == tlsDefault ) return;
delete tls;
@@ -62,7 +62,7 @@ void AABB::resetPool()
AABB *AABB::newTemp(double x0, double y0, double z0, double x1, double y1, double z1)
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
AABB *thisAABB = &tls->pool[tls->poolPointer];
thisAABB->set(x0, y0, z0, x1, y1, z1);
tls->poolPointer = ( tls->poolPointer + 1 ) % ThreadStorage::POOL_SIZE;
@@ -286,23 +286,23 @@ HitResult *AABB::clip(Vec3 *a, Vec3 *b)
Vec3 *zh0 = a->clipZ(b, z0);
Vec3 *zh1 = a->clipZ(b, z1);
if (!containsX(xh0)) xh0 = nullptr;
if (!containsX(xh1)) xh1 = nullptr;
if (!containsY(yh0)) yh0 = nullptr;
if (!containsY(yh1)) yh1 = nullptr;
if (!containsZ(zh0)) zh0 = nullptr;
if (!containsZ(zh1)) zh1 = nullptr;
if (!containsX(xh0)) xh0 = NULL;
if (!containsX(xh1)) xh1 = NULL;
if (!containsY(yh0)) yh0 = NULL;
if (!containsY(yh1)) yh1 = NULL;
if (!containsZ(zh0)) zh0 = NULL;
if (!containsZ(zh1)) zh1 = NULL;
Vec3 *closest = nullptr;
Vec3 *closest = NULL;
if (xh0 != nullptr && (closest == nullptr || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0;
if (xh1 != nullptr && (closest == nullptr || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1;
if (yh0 != nullptr && (closest == nullptr || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0;
if (yh1 != nullptr && (closest == nullptr || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1;
if (zh0 != nullptr && (closest == nullptr || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0;
if (zh1 != nullptr && (closest == nullptr || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1;
if (xh0 != NULL && (closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest))) closest = xh0;
if (xh1 != NULL && (closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest))) closest = xh1;
if (yh0 != NULL && (closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest))) closest = yh0;
if (yh1 != NULL && (closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest))) closest = yh1;
if (zh0 != NULL && (closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest))) closest = zh0;
if (zh1 != NULL && (closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest))) closest = zh1;
if (closest == nullptr) return nullptr;
if (closest == NULL) return NULL;
int face = -1;
@@ -319,19 +319,19 @@ HitResult *AABB::clip(Vec3 *a, Vec3 *b)
bool AABB::containsX(Vec3 *v)
{
if (v == nullptr) return false;
if (v == NULL) return false;
return v->y >= y0 && v->y <= y1 && v->z >= z0 && v->z <= z1;
}
bool AABB::containsY(Vec3 *v)
{
if (v == nullptr) return false;
if (v == NULL) return false;
return v->x >= x0 && v->x <= x1 && v->z >= z0 && v->z <= z1;
}
bool AABB::containsZ(Vec3 *v)
{
if (v == nullptr) return false;
if (v == NULL) return false;
return v->x >= x0 && v->x <= x1 && v->y >= y0 && v->y <= y1;
}