Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -11,7 +11,7 @@ public:
virtual void StartReloadSkinThread();
virtual bool IsReloadingSkin();
virtual void CleanUpSkinReload();
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = nullptr, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD);
virtual bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD);
virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT);
virtual void NavigateToHomeMenu();
virtual void CloseUIScenes(int iPad, bool forceIPad = false);
@@ -71,9 +71,9 @@ public:
virtual void SetWinUserIndex(unsigned int iPad);
virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY,
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=nullptr,LPVOID lpParam=nullptr, CXuiStringTable *pStringTable=nullptr, WCHAR *pwchFormatString=nullptr,DWORD dwFocusButton=0, bool bIsError = true);
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, CXuiStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0, bool bIsError = true);
C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = nullptr, LPVOID lpParam = nullptr);
C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL);
};
extern ConsoleUIController ui;