Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -121,7 +121,7 @@ private:
public:
void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false);
void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false);
// void ReadXuidsFileFromTMS(int iPad,eTMSAction NextAction,bool bCallback);
// void ReadDLCFileFromTMS(int iPad,eTMSAction NextAction, bool bCallback);
@@ -133,12 +133,12 @@ public:
WCHAR *GetSceneName(EUIScene eScene, bool bAppendToName,bool bSplitscreenScene);
virtual HRESULT NavigateToScene(int iPad,EUIScene eScene, void *initData = nullptr, bool forceUsePad = false, BOOL bStayVisible=FALSE, HXUIOBJ *phResultingScene=nullptr);
virtual HRESULT NavigateToScene(int iPad,EUIScene eScene, void *initData = NULL, bool forceUsePad = false, BOOL bStayVisible=FALSE, HXUIOBJ *phResultingScene=NULL);
virtual HRESULT NavigateBack(int iPad, bool forceUsePad = false,EUIScene eScene = eUIScene_COUNT);
virtual HRESULT TutorialSceneNavigateBack(int iPad, bool forceUsePad = false);
virtual HRESULT CloseXuiScenes(int iPad, bool forceUsePad = false);
virtual HRESULT CloseAllPlayersXuiScenes();
virtual HRESULT CloseXuiScenesAndNavigateToScene(int iPad,EUIScene eScene, void *initData=nullptr, bool forceUsePad = false);
virtual HRESULT CloseXuiScenesAndNavigateToScene(int iPad,EUIScene eScene, void *initData=NULL, bool forceUsePad = false);
virtual HRESULT RemoveBackScene(int iPad);
virtual HRESULT NavigateToHomeMenu();
D3DXVECTOR3 GetElementScreenPosition(HXUIOBJ hObj);