Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -20,7 +20,7 @@ CTelemetryManager *TelemetryManager = new CSentientManager();
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HRESULT CSentientManager::Init()
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{
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Sentient::SenSysTitleID sentitleID;
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sentitleID = static_cast<Sentient::SenSysTitleID>(TITLEID_MINECRAFT);
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sentitleID = (Sentient::SenSysTitleID)TITLEID_MINECRAFT;
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HRESULT hr = SentientInitialize( sentitleID );
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@@ -52,7 +52,7 @@ HRESULT CSentientManager::Tick()
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m_lastHeartbeat = currentTime;
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for(DWORD i = 0; i < XUSER_MAX_COUNT; ++i)
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{
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if(Minecraft::GetInstance()->localplayers[i] != nullptr)
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if(Minecraft::GetInstance()->localplayers[i] != NULL)
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{
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SenStatHeartBeat(i, m_lastHeartbeat - m_initialiseTime);
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}
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@@ -63,7 +63,7 @@ HRESULT CSentientManager::Tick()
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{
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for(DWORD i = 0; i < XUSER_MAX_COUNT; ++i)
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{
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if(Minecraft::GetInstance()->localplayers[i] != nullptr && m_fLevelStartTime[i] - currentTime > 60)
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if(Minecraft::GetInstance()->localplayers[i] != NULL && m_fLevelStartTime[i] - currentTime > 60)
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{
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Flush();
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}
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@@ -123,7 +123,7 @@ HRESULT CSentientManager::Flush()
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BOOL CSentientManager::RecordPlayerSessionStart(DWORD dwUserId)
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{
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return SenStatPlayerSessionStart( dwUserId, GetSecondsSinceInitialize(), GetMode(dwUserId), GetSubMode(dwUserId), GetLevelId(dwUserId), GetSubLevelId(dwUserId), GetTitleBuildId(), 0, 0, 0, static_cast<INT>(app.getDeploymentType()) );
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return SenStatPlayerSessionStart( dwUserId, GetSecondsSinceInitialize(), GetMode(dwUserId), GetSubMode(dwUserId), GetLevelId(dwUserId), GetSubLevelId(dwUserId), GetTitleBuildId(), 0, 0, 0, (INT)app.getDeploymentType() );
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}
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BOOL CSentientManager::RecordPlayerSessionExit(DWORD dwUserId, int _)
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@@ -149,13 +149,13 @@ BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch frien
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BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus)
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{
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float levelDuration = app.getAppTime() - m_fLevelStartTime[dwUserId];
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return SenStatLevelExit( dwUserId, GetSecondsSinceInitialize(), GetMode(dwUserId), GetSubMode(dwUserId), GetLevelId(dwUserId), GetSubLevelId(dwUserId), GetLevelInstanceID(), GetMultiplayerInstanceID(), levelExitStatus, GetLevelExitProgressStat1(), GetLevelExitProgressStat2(), static_cast<INT>(levelDuration) );
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return SenStatLevelExit( dwUserId, GetSecondsSinceInitialize(), GetMode(dwUserId), GetSubMode(dwUserId), GetLevelId(dwUserId), GetSubLevelId(dwUserId), GetLevelInstanceID(), GetMultiplayerInstanceID(), levelExitStatus, GetLevelExitProgressStat1(), GetLevelExitProgressStat2(), (INT)levelDuration );
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}
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BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes)
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{
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float levelDuration = app.getAppTime() - m_fLevelStartTime[dwUserId];
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return SenStatLevelSaveOrCheckpoint( dwUserId, GetSecondsSinceInitialize(), GetMode(dwUserId), GetSubMode(dwUserId), GetLevelId(dwUserId), GetSubLevelId(dwUserId), GetLevelInstanceID(), GetMultiplayerInstanceID(), GetLevelExitProgressStat1(), GetLevelExitProgressStat2(), static_cast<INT>(levelDuration), saveOrCheckPointID, saveSizeInBytes );
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return SenStatLevelSaveOrCheckpoint( dwUserId, GetSecondsSinceInitialize(), GetMode(dwUserId), GetSubMode(dwUserId), GetLevelId(dwUserId), GetSubLevelId(dwUserId), GetLevelInstanceID(), GetMultiplayerInstanceID(), GetLevelExitProgressStat1(), GetLevelExitProgressStat2(), (INT)levelDuration, saveOrCheckPointID, saveSizeInBytes );
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}
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BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID)
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@@ -240,7 +240,7 @@ This should be tracked independently of saved games (restoring a save should not
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*/
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INT CSentientManager::GetSecondsSinceInitialize()
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{
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return static_cast<INT>(app.getAppTime() - m_initialiseTime);
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return (INT)(app.getAppTime() - m_initialiseTime);
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}
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/*
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@@ -257,21 +257,21 @@ INT CSentientManager::GetMode(DWORD dwUserId)
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localplayers[dwUserId] != nullptr && pMinecraft->localplayers[dwUserId]->level != nullptr && pMinecraft->localplayers[dwUserId]->level->getLevelData() != nullptr )
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if( pMinecraft->localplayers[dwUserId] != NULL && pMinecraft->localplayers[dwUserId]->level != NULL && pMinecraft->localplayers[dwUserId]->level->getLevelData() != NULL )
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{
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GameType *gameType = pMinecraft->localplayers[dwUserId]->level->getLevelData()->getGameType();
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if (gameType->isSurvival())
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{
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mode = static_cast<INT>(eTelem_ModeId_Survival);
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mode = (INT)eTelem_ModeId_Survival;
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}
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else if (gameType->isCreative())
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{
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mode = static_cast<INT>(eTelem_ModeId_Creative);
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mode = (INT)eTelem_ModeId_Creative;
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}
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else
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{
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mode = static_cast<INT>(eTelem_ModeId_Undefined);
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mode = (INT)eTelem_ModeId_Undefined;
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}
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}
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return mode;
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@@ -290,11 +290,11 @@ INT CSentientManager::GetSubMode(DWORD dwUserId)
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if(Minecraft::GetInstance()->isTutorial())
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{
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subMode = static_cast<INT>(eTelem_SubModeId_Tutorial);
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subMode = (INT)eTelem_SubModeId_Tutorial;
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}
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else
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{
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subMode = static_cast<INT>(eTelem_SubModeId_Normal);
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subMode = (INT)eTelem_SubModeId_Normal;
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}
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return subMode;
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@@ -312,7 +312,7 @@ INT CSentientManager::GetLevelId(DWORD dwUserId)
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{
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INT levelId = (INT)eTelem_LevelId_Undefined;
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levelId = static_cast<INT>(eTelem_LevelId_PlayerGeneratedLevel);
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levelId = (INT)eTelem_LevelId_PlayerGeneratedLevel;
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return levelId;
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}
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@@ -329,18 +329,18 @@ INT CSentientManager::GetSubLevelId(DWORD dwUserId)
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[dwUserId] != nullptr)
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if(pMinecraft->localplayers[dwUserId] != NULL)
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{
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switch(pMinecraft->localplayers[dwUserId]->dimension)
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{
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case 0:
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subLevelId = static_cast<INT>(eTelem_SubLevelId_Overworld);
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subLevelId = (INT)eTelem_SubLevelId_Overworld;
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break;
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case -1:
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subLevelId = static_cast<INT>(eTelem_SubLevelId_Nether);
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subLevelId = (INT)eTelem_SubLevelId_Nether;
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break;
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case 1:
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subLevelId = static_cast<INT>(eTelem_SubLevelId_End);
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subLevelId = (INT)eTelem_SubLevelId_End;
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break;
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};
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}
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@@ -364,7 +364,7 @@ Helps differentiate level attempts when a play plays the same mode/level - espec
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*/
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INT CSentientManager::GetLevelInstanceID()
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{
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return static_cast<INT>(m_levelInstanceID);
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return (INT)m_levelInstanceID;
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}
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/*
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@@ -403,19 +403,19 @@ INT CSentientManager::GetSingleOrMultiplayer()
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if(app.GetLocalPlayerCount() == 1 && g_NetworkManager.GetOnlinePlayerCount() == 0)
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{
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singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Single_Player);
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singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Single_Player;
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}
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else if(app.GetLocalPlayerCount() > 1 && g_NetworkManager.GetOnlinePlayerCount() == 0)
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{
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singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Local);
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singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Local;
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}
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else if(app.GetLocalPlayerCount() == 1 && g_NetworkManager.GetOnlinePlayerCount() > 0)
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{
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singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Live);
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singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Live;
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}
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else if(app.GetLocalPlayerCount() > 1 && g_NetworkManager.GetOnlinePlayerCount() > 0)
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{
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singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live);
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singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live;
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}
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return singleOrMultiplayer;
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@@ -432,16 +432,16 @@ INT CSentientManager::GetDifficultyLevel(INT diff)
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switch(diff)
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{
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case 0:
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difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Easiest);
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difficultyLevel = (INT)eSen_DifficultyLevel_Easiest;
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break;
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case 1:
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difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Easier);
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difficultyLevel = (INT)eSen_DifficultyLevel_Easier;
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break;
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case 2:
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difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Normal);
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difficultyLevel = (INT)eSen_DifficultyLevel_Normal;
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break;
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case 3:
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difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Harder);
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difficultyLevel = (INT)eSen_DifficultyLevel_Harder;
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break;
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}
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@@ -461,11 +461,11 @@ INT CSentientManager::GetLicense()
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if(ProfileManager.IsFullVersion())
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{
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license = static_cast<INT>(eSen_License_Full_Purchased_Title);
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license = (INT)eSen_License_Full_Purchased_Title;
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}
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else
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{
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license = static_cast<INT>(eSen_License_Trial_or_Demo);
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license = (INT)eSen_License_Trial_or_Demo;
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}
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return license;
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}
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@@ -500,15 +500,15 @@ INT CSentientManager::GetAudioSettings(DWORD dwUserId)
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if(volume == 0)
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{
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audioSettings = static_cast<INT>(eSen_AudioSettings_Off);
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audioSettings = (INT)eSen_AudioSettings_Off;
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}
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else if(volume == DEFAULT_VOLUME_LEVEL)
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{
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audioSettings = static_cast<INT>(eSen_AudioSettings_On_Default);
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audioSettings = (INT)eSen_AudioSettings_On_Default;
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}
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else
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{
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audioSettings = static_cast<INT>(eSen_AudioSettings_On_CustomSetting);
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audioSettings = (INT)eSen_AudioSettings_On_CustomSetting;
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}
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}
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return audioSettings;
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