Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -45,10 +45,10 @@ namespace Sentient
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enum SenResourceID : INT32
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{
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/// This is used to indicate a failed search, an invalid resource structure, or sometimes to substitute for a default.
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SenResourceID_Invalid = static_cast<INT32>(SenResourceType_Invalid) << 24,
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SenResourceID_Invalid = (INT32)SenResourceType_Invalid << 24,
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/// This is the first VIP reward costume and there is one for each title.
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SenResourceID_Superstar_0 = static_cast<INT32>(SenResourceType_Avatar) << 24,
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SenResourceID_Superstar_0 = (INT32)SenResourceType_Avatar << 24,
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/// This is the second VIP reward costume and there is one for each title.
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SenResourceID_Superstar_1,
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/// This is the third VIP reward costume and there is one for each title.
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@@ -59,15 +59,15 @@ namespace Sentient
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SenResourceID_Superstar_4,
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/// This is used for the cross-sell screen and contains things such as an image, offerID, strings, etc.
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SenResourceID_BoxArt_0 = static_cast<INT32>(SenResourceType_BoxArt) << 24,
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SenResourceID_BoxArt_0 = (INT32)SenResourceType_BoxArt << 24,
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/// This is used for game-private config files, and is only the base of the range.
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/// Titles may use the entire 24-bit space for various custom config files.
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SenResourceID_Config_0 = static_cast<INT32>(SenResourceType_Config) << 24,
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SenResourceID_Config_0 = (INT32)SenResourceType_Config << 24,
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/// This is used for server-supplied help files/text.
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/// At the moment, this is not supported.
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SenResourceID_Help_0 = static_cast<INT32>(SenResourceType_Help) << 24,
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SenResourceID_Help_0 = (INT32)SenResourceType_Help << 24,
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};
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