Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -45,10 +45,10 @@ namespace Sentient
enum SenResourceID : INT32
{
/// This is used to indicate a failed search, an invalid resource structure, or sometimes to substitute for a default.
SenResourceID_Invalid = static_cast<INT32>(SenResourceType_Invalid) << 24,
SenResourceID_Invalid = (INT32)SenResourceType_Invalid << 24,
/// This is the first VIP reward costume and there is one for each title.
SenResourceID_Superstar_0 = static_cast<INT32>(SenResourceType_Avatar) << 24,
SenResourceID_Superstar_0 = (INT32)SenResourceType_Avatar << 24,
/// This is the second VIP reward costume and there is one for each title.
SenResourceID_Superstar_1,
/// This is the third VIP reward costume and there is one for each title.
@@ -59,15 +59,15 @@ namespace Sentient
SenResourceID_Superstar_4,
/// This is used for the cross-sell screen and contains things such as an image, offerID, strings, etc.
SenResourceID_BoxArt_0 = static_cast<INT32>(SenResourceType_BoxArt) << 24,
SenResourceID_BoxArt_0 = (INT32)SenResourceType_BoxArt << 24,
/// This is used for game-private config files, and is only the base of the range.
/// Titles may use the entire 24-bit space for various custom config files.
SenResourceID_Config_0 = static_cast<INT32>(SenResourceType_Config) << 24,
SenResourceID_Config_0 = (INT32)SenResourceType_Config << 24,
/// This is used for server-supplied help files/text.
/// At the moment, this is not supported.
SenResourceID_Help_0 = static_cast<INT32>(SenResourceType_Help) << 24,
SenResourceID_Help_0 = (INT32)SenResourceType_Help << 24,
};