Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -34,7 +34,7 @@ namespace Sentient
///
/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
/// E_POINTER: size is nullptr.
/// E_POINTER: size is NULL.
/// E_FAIL: Failed to spawn server call.
/// S_OK: Server call spawned successfully.
///
@@ -66,7 +66,7 @@ namespace Sentient
///
/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
/// E_POINTER: size is nullptr.
/// E_POINTER: size is NULL.
/// E_FAIL: Failed to spawn server call.
/// S_OK: Server call spawned successfully.
///
@@ -109,7 +109,7 @@ namespace Sentient
///
/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
/// E_POINTER: out_data is nullptr.
/// E_POINTER: out_data is NULL.
/// E_FAIL: Failed to spawn server call.
/// S_OK: Server call spawned successfully.
///
@@ -149,7 +149,7 @@ namespace Sentient
///
/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
/// E_POINTER: out_data is nullptr.
/// E_POINTER: out_data is NULL.
/// E_FAIL: Failed to spawn server call.
/// S_OK: Server call spawned successfully.
///