Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -34,7 +34,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: size is nullptr.
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/// E_POINTER: size is NULL.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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@@ -66,7 +66,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: size is nullptr.
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/// E_POINTER: size is NULL.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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@@ -109,7 +109,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: out_data is nullptr.
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/// E_POINTER: out_data is NULL.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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@@ -149,7 +149,7 @@ namespace Sentient
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///
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/// @return Check SUCCEEDED( hresult ) or FAILED( hresult ) to determine success. Specific values include:
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/// SENTIENT_E_NOT_INITIALIZED: You did not call SentientInitialize() first.
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/// E_POINTER: out_data is nullptr.
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/// E_POINTER: out_data is NULL.
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/// E_FAIL: Failed to spawn server call.
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/// S_OK: Server call spawned successfully.
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///
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