Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -4,7 +4,7 @@
NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer)
{
m_qnetPlayer = qnetPlayer;
m_pSocket = nullptr;
m_pSocket = NULL;
}
unsigned char NetworkPlayerXbox::GetSmallId()
@@ -17,7 +17,7 @@ void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int
DWORD flags;
flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
m_qnetPlayer->SendData(static_cast<NetworkPlayerXbox *>(player)->m_qnetPlayer, pvData, dataSize, flags);
m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags);
}
int NetworkPlayerXbox::GetOutstandingAckCount()
@@ -27,21 +27,21 @@ int NetworkPlayerXbox::GetOutstandingAckCount()
bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player)
{
return ( m_qnetPlayer->IsSameSystem(static_cast<NetworkPlayerXbox *>(player)->m_qnetPlayer) == TRUE );
return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE );
}
int NetworkPlayerXbox::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
{
DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(player ? static_cast<NetworkPlayerXbox *>(player)->m_qnetPlayer : nullptr , flags);
return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
}
int NetworkPlayerXbox::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
{
DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(player ? static_cast<NetworkPlayerXbox *>(player)->m_qnetPlayer : nullptr , flags);
return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
}
int NetworkPlayerXbox::GetCurrentRtt()
@@ -137,6 +137,6 @@ int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms()
return INT_MAX;
}
const int64_t currentTime = System::currentTimeMillis();
return static_cast<int>(currentTime - m_lastChunkPacketTime);
int64_t currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}