Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -53,8 +53,8 @@ XUI_Font::~XUI_Font()
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VOID XUI_Font::GetTextExtent( const WCHAR* strText, FLOAT* pWidth,
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FLOAT* pHeight, BOOL bFirstLineOnly ) const
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{
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assert( pWidth != nullptr );
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assert( pHeight != nullptr );
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assert( pWidth != NULL );
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assert( pHeight != NULL );
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// Set default text extent in output parameters
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int iWidth = 0;
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@@ -146,8 +146,8 @@ VOID XUI_Font::Begin()
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//m_pFontTexture->GetLevelDesc( 0, &TextureDesc ); // Get the description
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// Set render state
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assert(m_fontData->m_pFontTexture != nullptr || m_fontData->m_iFontTexture > 0);
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if(m_fontData->m_pFontTexture != nullptr)
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assert(m_fontData->m_pFontTexture != NULL || m_fontData->m_iFontTexture > 0);
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if(m_fontData->m_pFontTexture != NULL)
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{
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pD3dDevice->SetTexture( 0, m_fontData->m_pFontTexture );
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}
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@@ -236,7 +236,7 @@ VOID XUI_Font::DrawShadowText( FLOAT fOriginX, FLOAT fOriginY, DWORD dwColor, DW
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VOID XUI_Font::DrawText( FLOAT fOriginX, FLOAT fOriginY, DWORD dwColor,
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const WCHAR* strText, DWORD dwFlags, FLOAT fMaxPixelWidth, bool darken /*= false*/ )
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{
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if( nullptr == strText ) return;
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if( NULL == strText ) return;
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if( L'\0' == strText[0] ) return;
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// 4J-PB - if we're in 480 widescreen mode, we need to ensure that the font characters are aligned on an even boundary if they are a 2x multiple
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@@ -244,21 +244,21 @@ VOID XUI_Font::DrawText( FLOAT fOriginX, FLOAT fOriginY, DWORD dwColor,
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{
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if(RenderManager.IsWidescreen())
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{
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int iScaleX=static_cast<int>(m_fXScaleFactor);
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int iScaleX=(int)m_fXScaleFactor;
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int iOriginX;
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if(iScaleX%2==0)
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{
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iOriginX=static_cast<int>(fOriginX);
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iOriginX=(int)fOriginX;
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if(iOriginX%2==1)
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{
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fOriginX+=1.0f;
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}
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}
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int iScaleY=static_cast<int>(m_fYScaleFactor);
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int iScaleY=(int)m_fYScaleFactor;
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int iOriginY;
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if(iScaleY%2==0)
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{
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iOriginY=static_cast<int>(fOriginY);
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iOriginY=(int)fOriginY;
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if(iOriginY%2==1)
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{
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fOriginY+=1.0f;
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@@ -268,7 +268,7 @@ VOID XUI_Font::DrawText( FLOAT fOriginX, FLOAT fOriginY, DWORD dwColor,
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else
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{
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// 480 SD mode - y needs to be on a pixel boundary when multiplied by 1.5, so if it's an odd number, subtract 1/3 from it
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int iOriginY=static_cast<int>(fOriginY);
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int iOriginY=(int)fOriginY;
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if(iOriginY%2==1)
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{
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fOriginY-=1.0f/3.0f;
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@@ -415,8 +415,8 @@ VOID XUI_Font::DrawText( FLOAT fOriginX, FLOAT fOriginY, DWORD dwColor,
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// Translate unprintable characters
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XUI_FontData::SChar sChar = m_fontData->getChar( letter );
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FLOAT fOffset = m_fXScaleFactor * static_cast<FLOAT>(sChar.getOffset());
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FLOAT fAdvance = m_fXScaleFactor * static_cast<FLOAT>(sChar.getWAdvance());
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FLOAT fOffset = m_fXScaleFactor * ( FLOAT )sChar.getOffset();
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FLOAT fAdvance = m_fXScaleFactor * ( FLOAT )sChar.getWAdvance();
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// 4J Use the font max width otherwise scaling doesnt look right
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FLOAT fWidth = m_fXScaleFactor * (sChar.tu2() - sChar.tu1());//( FLOAT )pGlyph->wWidth;
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FLOAT fHeight = m_fYScaleFactor * m_fontData->getFontHeight();
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@@ -450,10 +450,10 @@ VOID XUI_Font::DrawText( FLOAT fOriginX, FLOAT fOriginY, DWORD dwColor,
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// Add the vertices to draw this glyph
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FLOAT tu1 = sChar.tu1() / static_cast<float>(m_fontData->getImageWidth());
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FLOAT tv1 = sChar.tv1() / static_cast<float>(m_fontData->getImageHeight());
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FLOAT tu2 = sChar.tu2() / static_cast<float>(m_fontData->getImageWidth());
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FLOAT tv2 = sChar.tv2() / static_cast<float>(m_fontData->getImageHeight());
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FLOAT tu1 = sChar.tu1() / (float)m_fontData->getImageWidth();
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FLOAT tv1 = sChar.tv1() / (float)m_fontData->getImageHeight();
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FLOAT tu2 = sChar.tu2() / (float)m_fontData->getImageWidth();
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FLOAT tv2 = sChar.tv2() / (float)m_fontData->getImageHeight();
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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@@ -68,7 +68,7 @@ float XUI_FontData::SChar::getMinX()
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float XUI_FontData::SChar::getMaxX()
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{
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return static_cast<float>(m_parent->m_fontData->getFontData()->m_uiGlyphWidth);
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return (float) m_parent->m_fontData->getFontData()->m_uiGlyphWidth;
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}
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float XUI_FontData::SChar::getMinY()
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@@ -83,7 +83,7 @@ float XUI_FontData::SChar::getMaxY()
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float XUI_FontData::SChar::getAdvance()
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{
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return static_cast<float>(m_parent->m_fontData->getWidth(m_glyphId));
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return (float) m_parent->m_fontData->getWidth(m_glyphId);
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}
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int XUI_FontData::SChar::getGlyphId()
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@@ -157,11 +157,11 @@ XUI_FontData::SChar XUI_FontData::getChar(const wchar_t strChar)
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//--------------------------------------------------------------------------------------
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XUI_FontData::XUI_FontData()
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{
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m_pFontTexture = nullptr;
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m_pFontTexture = NULL;
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m_iFontTexture = -1;
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m_dwNumGlyphs = 0L;
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m_Glyphs = nullptr;
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m_Glyphs = NULL;
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m_cMaxGlyph = 0;
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@@ -201,12 +201,12 @@ HRESULT XUI_FontData::Create( SFontData &sfontdata )
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m_fontData = new CFontData( sfontdata, rawPixels.data );
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if (rawPixels.data != nullptr) delete [] rawPixels.data;
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if (rawPixels.data != NULL) delete [] rawPixels.data;
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#if 0
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{ // 4J-JEV: Load in FontData (ABC) file, and initialize member variables from it.
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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//wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/font/Mojangles_10.abc");
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wsprintfW(szResourceLocator,L"section://%X,%s#%s%s%s",c_ModuleHandle,L"media", L"media/font/",strFontFileName.c_str(),L".abc");
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@@ -349,7 +349,7 @@ HRESULT XUI_FontData::Create( int iFontTexture, const VOID* pFontData )
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//--------------------------------------------------------------------------------------
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VOID XUI_FontData::Destroy()
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{
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if(m_pFontTexture!=nullptr)
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if(m_pFontTexture!=NULL)
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{
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m_pFontTexture->Release();
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delete m_pFontTexture;
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@@ -357,7 +357,7 @@ VOID XUI_FontData::Destroy()
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m_fontData->release();
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m_pFontTexture = nullptr;
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m_pFontTexture = NULL;
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m_dwNumGlyphs = 0L;
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m_cMaxGlyph = 0;
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@@ -36,7 +36,7 @@ VOID XUI_FontRenderer::Term()
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HRESULT XUI_FontRenderer::GetCaps( DWORD * pdwCaps )
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{
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if( pdwCaps != nullptr )
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if( pdwCaps != NULL )
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{
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// setting this means XUI calls the DrawCharsToDevice method
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*pdwCaps = XUI_FONT_RENDERER_CAP_INTERNAL_GLYPH_CACHE | XUI_FONT_RENDERER_CAP_POINT_SIZE_RESPECTED | XUI_FONT_RENDERER_STYLE_DROPSHADOW;
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@@ -50,7 +50,7 @@ HRESULT XUI_FontRenderer::CreateFont( const TypefaceDescriptor * pTypefaceDescri
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//float fXuiSize = fPointSize * ( 16.0f / 16.0f );
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fXuiSize /= 4.0f;
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fXuiSize = floor( fXuiSize );
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int xuiSize = static_cast<int>(fXuiSize * 4.0f);
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int xuiSize = (int)(fXuiSize * 4.0f);
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if( xuiSize < 1 ) xuiSize = 8;
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// 4J Stu - We have fonts based on multiples of 8 or 12
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@@ -60,8 +60,8 @@ HRESULT XUI_FontRenderer::CreateFont( const TypefaceDescriptor * pTypefaceDescri
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//app.DebugPrintf("point size is: %f, xuiSize is: %d\n", fPointSize, xuiSize);
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XUI_Font *font = nullptr;
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XUI_FontData *fontData = nullptr;
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XUI_Font *font = NULL;
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XUI_FontData *fontData = NULL;
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FLOAT scale = 1;
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eFontData efontdata;
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@@ -77,17 +77,17 @@ HRESULT XUI_FontRenderer::CreateFont( const TypefaceDescriptor * pTypefaceDescri
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}
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font = m_loadedFonts[efontdata][scale];
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if (font == nullptr)
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if (font == NULL)
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{
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fontData = m_loadedFontData[efontdata];
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if (fontData == nullptr)
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if (fontData == NULL)
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{
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SFontData *sfontdata;
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switch (efontdata)
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{
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case eFontData_Mojangles_7: sfontdata = &SFontData::Mojangles_7; break;
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case eFontData_Mojangles_11: sfontdata = &SFontData::Mojangles_11; break;
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default: sfontdata = nullptr; break;
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default: sfontdata = NULL; break;
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}
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fontData = new XUI_FontData();
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@@ -101,14 +101,14 @@ HRESULT XUI_FontRenderer::CreateFont( const TypefaceDescriptor * pTypefaceDescri
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}
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font->IncRefCount();
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*phFont = static_cast<HFONTOBJ>(font);
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*phFont = (HFONTOBJ)font;
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return S_OK;
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}
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VOID XUI_FontRenderer::ReleaseFont( HFONTOBJ hFont )
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{
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XUI_Font *xuiFont = static_cast<XUI_Font *>(hFont);
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if (xuiFont != nullptr)
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XUI_Font *xuiFont = (XUI_Font*) hFont;
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if (xuiFont != NULL)
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{
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xuiFont->DecRefCount();
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if (xuiFont->refCount <= 0)
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@@ -125,7 +125,7 @@ HRESULT XUI_FontRenderer::GetFontMetrics( HFONTOBJ hFont, XUIFontMetrics *pFontM
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{
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if( hFont == 0 || pFontMetrics == 0 ) return E_INVALIDARG;
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XUI_Font *font = static_cast<XUI_Font *>(hFont);
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XUI_Font *font = (XUI_Font *)hFont;
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pFontMetrics->fLineHeight = (font->m_fontData->getFontYAdvance() + 1) * font->m_fYScaleFactor;
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pFontMetrics->fMaxAscent = font->m_fontData->getMaxAscent() * font->m_fYScaleFactor;
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@@ -142,7 +142,7 @@ HRESULT XUI_FontRenderer::GetCharMetrics( HFONTOBJ hFont, WCHAR wch, XUICharMetr
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{
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if (hFont == 0 || pCharMetrics == 0) return E_INVALIDARG;
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XUI_Font *font = static_cast<XUI_Font *>(hFont);
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XUI_Font *font = (XUI_Font *)hFont;
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XUI_FontData::SChar sChar = font->m_fontData->getChar(wch);
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pCharMetrics->fMinX = sChar.getMinX() * font->m_fYScaleFactor;
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@@ -156,7 +156,7 @@ HRESULT XUI_FontRenderer::GetCharMetrics( HFONTOBJ hFont, WCHAR wch, XUICharMetr
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HRESULT XUI_FontRenderer::DrawCharToTexture( HFONTOBJ hFont, WCHAR wch, HXUIDC hDC, IXuiTexture * pTexture, UINT x, UINT y, UINT width, UINT height, UINT insetX, UINT insetY )
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{
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if( hFont==0 || pTexture==nullptr ) return E_INVALIDARG;
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if( hFont==0 || pTexture==NULL ) return E_INVALIDARG;
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return( S_OK );
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}
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@@ -169,7 +169,7 @@ HRESULT XUI_FontRenderer::DrawCharsToDevice( HFONTOBJ hFont, CharData * pCharDat
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DWORD SamplerStateA[5];
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XMVECTOR vconsts[20];
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XMVECTOR pconsts[20];
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XUI_Font *font = static_cast<XUI_Font *>(hFont);
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XUI_Font *font = (XUI_Font *)hFont;
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// 4J-PB - if we're in 480 Widescreen mode, we need to ensure that the font characters are aligned on an even boundary if they are a 2x multiple
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if(!RenderManager.IsHiDef())
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@@ -184,19 +184,19 @@ HRESULT XUI_FontRenderer::DrawCharsToDevice( HFONTOBJ hFont, CharData * pCharDat
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if(iScaleX%2==0)
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{
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int iWorldX=pWorldViewProj->_41;
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pWorldViewProj->_41 = static_cast<float>(iWorldX & -2);
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pWorldViewProj->_41 = (float)(iWorldX & -2);
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}
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if(iScaleY%2==0)
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{
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int iWorldY=pWorldViewProj->_42;
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pWorldViewProj->_42 = static_cast<float>(iWorldY & -2);
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pWorldViewProj->_42 = (float)(iWorldY & -2);
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}
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}
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else
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{
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// make x an even number for 480 4:3
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int iWorldX=pWorldViewProj->_41;
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pWorldViewProj->_41 = static_cast<float>(iWorldX & -2);
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pWorldViewProj->_41 = (float)(iWorldX & -2);
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// 480 SD mode - y needs to be on a pixel boundary when multiplied by 1.5, so if it's an odd number, subtract 1/3 from it
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int iWorldY=pWorldViewProj->_42;
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