Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -52,8 +52,8 @@ void CConsoleMinecraftApp::GetSaveThumbnail(PBYTE *pbData,DWORD *pdwSize)
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}
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else
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{
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// No capture happened (e.g. first save on world creation) leave thumbnail as nullptr
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if (pbData) *pbData = nullptr;
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// No capture happened (e.g. first save on world creation) leave thumbnail as NULL
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if (pbData) *pbData = NULL;
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if (pdwSize) *pdwSize = 0;
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}
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}
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@@ -69,7 +69,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
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{
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////////////////////////////////////////////////////////////////////////////////////////////// From CScene_Main::OnInit
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app.setLevelGenerationOptions(nullptr);
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app.setLevelGenerationOptions(NULL);
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// From CScene_Main::RunPlayGame
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Minecraft *pMinecraft=Minecraft::GetInstance();
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@@ -99,7 +99,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
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NetworkGameInitData *param = new NetworkGameInitData();
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param->seed = seedValue;
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param->saveData = nullptr;
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param->saveData = NULL;
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app.SetGameHostOption(eGameHostOption_Difficulty,0);
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app.SetGameHostOption(eGameHostOption_FriendsOfFriends,0);
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@@ -125,7 +125,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
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LoadingInputParams *loadingParams = new LoadingInputParams();
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loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
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loadingParams->lpParam = static_cast<LPVOID>(param);
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loadingParams->lpParam = (LPVOID)param;
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// Reset the autosave time
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app.SetAutosaveTimerTime();
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