Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -16,8 +16,8 @@ static bool RecvExact(SOCKET sock, BYTE* buf, int len);
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_acceptThread = nullptr;
HANDLE WinsockNetLayer::s_clientRecvThread = nullptr;
HANDLE WinsockNetLayer::s_acceptThread = NULL;
HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
bool WinsockNetLayer::s_isHost = false;
bool WinsockNetLayer::s_connected = false;
@@ -34,14 +34,14 @@ CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_advertiseThread = nullptr;
HANDLE WinsockNetLayer::s_advertiseThread = NULL;
volatile bool WinsockNetLayer::s_advertising = false;
Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_discoveryThread = nullptr;
HANDLE WinsockNetLayer::s_discoveryThread = NULL;
volatile bool WinsockNetLayer::s_discovering = false;
CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
@@ -123,18 +123,18 @@ void WinsockNetLayer::Shutdown()
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != nullptr)
if (s_acceptThread != NULL)
{
WaitForSingleObject(s_acceptThread, 2000);
CloseHandle(s_acceptThread);
s_acceptThread = nullptr;
s_acceptThread = NULL;
}
if (s_clientRecvThread != nullptr)
if (s_clientRecvThread != NULL)
{
WaitForSingleObject(s_clientRecvThread, 2000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = nullptr;
s_clientRecvThread = NULL;
}
if (s_initialized)
@@ -172,22 +172,22 @@ bool WinsockNetLayer::HostGame(int port, const char* bindIp)
LeaveCriticalSection(&s_smallIdToSocketLock);
struct addrinfo hints = {};
struct addrinfo* result = nullptr;
struct addrinfo* result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = (bindIp == nullptr || bindIp[0] == 0) ? AI_PASSIVE : 0;
hints.ai_flags = (bindIp == NULL || bindIp[0] == 0) ? AI_PASSIVE : 0;
char portStr[16];
sprintf_s(portStr, "%d", port);
const char* resolvedBindIp = (bindIp != nullptr && bindIp[0] != 0) ? bindIp : nullptr;
const char* resolvedBindIp = (bindIp != NULL && bindIp[0] != 0) ? bindIp : NULL;
int iResult = getaddrinfo(resolvedBindIp, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n",
resolvedBindIp != nullptr ? resolvedBindIp : "*",
resolvedBindIp != NULL ? resolvedBindIp : "*",
port,
iResult);
return false;
@@ -204,7 +204,7 @@ bool WinsockNetLayer::HostGame(int port, const char* bindIp)
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, static_cast<int>(result->ai_addrlen));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
@@ -226,10 +226,10 @@ bool WinsockNetLayer::HostGame(int port, const char* bindIp)
s_active = true;
s_connected = true;
s_acceptThread = CreateThread(nullptr, 0, AcceptThreadProc, nullptr, 0, nullptr);
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Hosting on %s:%d\n",
resolvedBindIp != nullptr ? resolvedBindIp : "*",
resolvedBindIp != NULL ? resolvedBindIp : "*",
port);
return true;
}
@@ -250,7 +250,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
}
struct addrinfo hints = {};
struct addrinfo* result = nullptr;
struct addrinfo* result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
@@ -282,7 +282,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, static_cast<int>(result->ai_addrlen));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
@@ -342,7 +342,7 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port)
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(nullptr, 0, ClientRecvThreadProc, nullptr, 0, nullptr);
s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
return true;
}
@@ -354,10 +354,10 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
EnterCriticalSection(&s_sendLock);
BYTE header[4];
header[0] = static_cast<BYTE>((dataSize >> 24) & 0xFF);
header[1] = static_cast<BYTE>((dataSize >> 16) & 0xFF);
header[2] = static_cast<BYTE>((dataSize >> 8) & 0xFF);
header[3] = static_cast<BYTE>(dataSize & 0xFF);
header[0] = (BYTE)((dataSize >> 24) & 0xFF);
header[1] = (BYTE)((dataSize >> 16) & 0xFF);
header[2] = (BYTE)((dataSize >> 8) & 0xFF);
header[3] = (BYTE)(dataSize & 0xFF);
int totalSent = 0;
int toSend = 4;
@@ -375,7 +375,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, static_cast<const char *>(data) + totalSent, dataSize - totalSent, 0);
int sent = send(sock, (const char*)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
@@ -450,18 +450,18 @@ void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsig
INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == nullptr || pPlayerTo == nullptr) return;
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket* pSocket = pPlayerFrom->GetSocket();
if (pSocket != nullptr)
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket* pSocket = pPlayerTo->GetSocket();
if (pSocket != nullptr)
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
}
@@ -470,7 +470,7 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, nullptr, nullptr);
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
@@ -532,11 +532,11 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = nullptr;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = static_cast<int>(s_connections.size()) - 1;
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
@@ -555,10 +555,10 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
DWORD* threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(nullptr, 0, RecvThreadProc, threadParam, 0, nullptr);
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
EnterCriticalSection(&s_connectionsLock);
if (connIdx < static_cast<int>(s_connections.size()))
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
@@ -567,11 +567,11 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *static_cast<DWORD *>(param);
delete static_cast<DWORD *>(param);
DWORD connIdx = *(DWORD*)param;
delete (DWORD*)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= static_cast<DWORD>(s_connections.size()))
if (connIdx >= (DWORD)s_connections.size())
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
@@ -593,10 +593,10 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
}
int packetSize =
(static_cast<uint32_t>(header[0]) << 24) |
(static_cast<uint32_t>(header[1]) << 16) |
(static_cast<uint32_t>(header[2]) << 8) |
static_cast<uint32_t>(header[3]);
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
@@ -607,7 +607,7 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
break;
}
if (static_cast<int>(recvBuf.size()) < packetSize)
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
@@ -706,7 +706,7 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
break;
}
if (static_cast<int>(recvBuf.size()) < packetSize)
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
@@ -734,7 +734,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, un
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
s_advertiseData.netVersion = netVer;
s_advertiseData.gamePort = static_cast<WORD>(gamePort);
s_advertiseData.gamePort = (WORD)gamePort;
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
s_advertiseData.playerCount = 1;
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
@@ -756,7 +756,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, un
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(nullptr, 0, AdvertiseThreadProc, nullptr, 0, nullptr);
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
@@ -772,11 +772,11 @@ void WinsockNetLayer::StopAdvertising()
s_advertiseSock = INVALID_SOCKET;
}
if (s_advertiseThread != nullptr)
if (s_advertiseThread != NULL)
{
WaitForSingleObject(s_advertiseThread, 2000);
CloseHandle(s_advertiseThread);
s_advertiseThread = nullptr;
s_advertiseThread = NULL;
}
}
@@ -862,7 +862,7 @@ bool WinsockNetLayer::StartDiscovery()
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(nullptr, 0, DiscoveryThreadProc, nullptr, 0, nullptr);
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
@@ -878,11 +878,11 @@ void WinsockNetLayer::StopDiscovery()
s_discoverySock = INVALID_SOCKET;
}
if (s_discoveryThread != nullptr)
if (s_discoveryThread != NULL)
{
WaitForSingleObject(s_discoveryThread, 2000);
CloseHandle(s_discoveryThread);
s_discoveryThread = nullptr;
s_discoveryThread = NULL;
}
EnterCriticalSection(&s_discoveryLock);
@@ -916,7 +916,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
continue;
}
if (recvLen < static_cast<int>(sizeof(Win64LANBroadcast)))
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast* broadcast = (Win64LANBroadcast*)recvBuf;
@@ -934,7 +934,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
{
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
s_discoveredSessions[i].hostPort == static_cast<int>(broadcast->gamePort))
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
{
s_discoveredSessions[i].netVersion = broadcast->netVersion;
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
@@ -955,7 +955,7 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
Win64LANSession session;
memset(&session, 0, sizeof(session));
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
session.hostPort = static_cast<int>(broadcast->gamePort);
session.hostPort = (int)broadcast->gamePort;
session.netVersion = broadcast->netVersion;
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
session.playerCount = broadcast->playerCount;