Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -60,7 +60,7 @@ static RADINLINE void break_on_err(GLint e)
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static void report_err(GLint e)
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{
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break_on_err(e);
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IggyGDrawSendWarning(nullptr, "OpenGL glGetError error");
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IggyGDrawSendWarning(NULL, "OpenGL glGetError error");
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}
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static void compilation_err(const char *msg)
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@@ -256,7 +256,7 @@ static void make_texture(GLuint tex)
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static void make_rendertarget(GDrawHandle *t, GLuint tex, GLenum int_type, GLenum ext_type, GLenum data_type, S32 w, S32 h, S32 size)
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{
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexImage2D(GL_TEXTURE_2D, 0, int_type, w, h, 0, ext_type, data_type, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, int_type, w, h, 0, ext_type, data_type, NULL);
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make_texture(tex);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@@ -309,7 +309,7 @@ extern GDrawTexture *gdraw_GLx_(WrappedTextureCreate)(S32 gl_texture_handle, S32
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p->handle.tex.w = width;
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p->handle.tex.h = height;
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p->handle.tex.nonpow2 = !(is_pow2(width) && is_pow2(height));
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gdraw_HandleCacheAllocateEnd(p, 0, nullptr, GDRAW_HANDLE_STATE_user_owned);
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gdraw_HandleCacheAllocateEnd(p, 0, NULL, GDRAW_HANDLE_STATE_user_owned);
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return (GDrawTexture *) p;
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}
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@@ -350,7 +350,7 @@ static void RADLINK gdraw_SetTextureUniqueID(GDrawTexture *tex, void *old_id, vo
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static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height, gdraw_texture_format format, U32 flags, GDraw_MakeTexture_ProcessingInfo *p, GDrawStats *gstats)
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{
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S32 size=0, asize, stride;
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GDrawHandle *t = nullptr;
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GDrawHandle *t = NULL;
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opengl_check();
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stride = width;
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@@ -369,7 +369,7 @@ static rrbool RADLINK gdraw_MakeTextureBegin(void *owner, S32 width, S32 height,
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p->texture_data = IggyGDrawMalloc(size);
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if (!p->texture_data) {
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gdraw_HandleCacheAllocateFail(t);
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IggyGDrawSendWarning(nullptr, "GDraw malloc for texture data failed");
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IggyGDrawSendWarning(NULL, "GDraw malloc for texture data failed");
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return false;
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}
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@@ -419,9 +419,9 @@ static GDrawTexture * RADLINK gdraw_MakeTextureEnd(GDraw_MakeTexture_ProcessingI
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if (e != 0) {
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gdraw_HandleCacheAllocateFail(t);
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IggyGDrawSendWarning(nullptr, "GDraw OpenGL error creating texture");
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IggyGDrawSendWarning(NULL, "GDraw OpenGL error creating texture");
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eat_gl_err();
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return nullptr;
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return NULL;
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} else {
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gdraw_HandleCacheAllocateEnd(t, p->i4, p->p1, (flags & GDRAW_MAKETEXTURE_FLAGS_never_flush) ? GDRAW_HANDLE_STATE_pinned : GDRAW_HANDLE_STATE_locked);
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stats->nonzero_flags |= GDRAW_STATS_alloc_tex;
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@@ -467,8 +467,8 @@ static void RADLINK gdraw_UpdateTextureEnd(GDrawTexture *tex, void *unique_id, G
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static void RADLINK gdraw_FreeTexture(GDrawTexture *tt, void *unique_id, GDrawStats *gstats)
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{
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GDrawHandle *t = (GDrawHandle *) tt;
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assert(t != nullptr);
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if (t->owner == unique_id || unique_id == nullptr) {
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assert(t != NULL);
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if (t->owner == unique_id || unique_id == NULL) {
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if (t->cache == &gdraw->rendertargets) {
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gdraw_HandleCacheUnlock(t);
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// cache it by simply not freeing it
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@@ -516,7 +516,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
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opengl_check();
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vb = gdraw_res_alloc_begin(gdraw->vbufcache, vbuf_size + ibuf_size, gstats);
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if (!vb) {
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IggyGDrawSendWarning(nullptr, "GDraw out of vertex buffer memory");
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IggyGDrawSendWarning(NULL, "GDraw out of vertex buffer memory");
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return false;
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}
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@@ -526,9 +526,9 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
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glGenBuffers(1, &vb->handle.vbuf.base);
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glGenBuffers(1, &vb->handle.vbuf.indices);
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glBindBuffer(GL_ARRAY_BUFFER, vb->handle.vbuf.base);
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glBufferData(GL_ARRAY_BUFFER, vbuf_size, nullptr, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vbuf_size, NULL, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vb->handle.vbuf.indices);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, ibuf_size, nullptr, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, ibuf_size, NULL, GL_STATIC_DRAW);
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if (!e) e = glGetError();
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if (e != GL_NO_ERROR) {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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@@ -537,7 +537,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
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glDeleteBuffers(1, &vb->handle.vbuf.indices);
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gdraw_HandleCacheAllocateFail(vb);
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eat_gl_err();
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IggyGDrawSendWarning(nullptr, "GDraw OpenGL vertex buffer creation failed");
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IggyGDrawSendWarning(NULL, "GDraw OpenGL vertex buffer creation failed");
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return false;
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}
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@@ -556,7 +556,7 @@ static rrbool RADLINK gdraw_MakeVertexBufferBegin(void *unique_id, gdraw_vformat
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if (!p->vertex_data || !p->index_data) {
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if (p->vertex_data) IggyGDrawFree(p->vertex_data);
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if (p->index_data) IggyGDrawFree(p->index_data);
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IggyGDrawSendWarning(nullptr, "GDraw malloc for vertex buffer temporary memory failed");
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IggyGDrawSendWarning(NULL, "GDraw malloc for vertex buffer temporary memory failed");
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return false;
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}
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} else {
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@@ -602,7 +602,7 @@ static GDrawVertexBuffer * RADLINK gdraw_MakeVertexBufferEnd(GDraw_MakeVertexBuf
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glDeleteBuffers(1, &vb->handle.vbuf.indices);
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gdraw_HandleCacheAllocateFail(vb);
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eat_gl_err();
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return nullptr;
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return NULL;
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} else
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gdraw_HandleCacheAllocateEnd(vb, p->i0 + p->i1, p->p1, GDRAW_HANDLE_STATE_locked);
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@@ -619,7 +619,7 @@ static rrbool RADLINK gdraw_TryToLockVertexBuffer(GDrawVertexBuffer *vb, void *u
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static void RADLINK gdraw_FreeVertexBuffer(GDrawVertexBuffer *vb, void *unique_id, GDrawStats *stats)
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{
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GDrawHandle *h = (GDrawHandle *) vb;
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assert(h != nullptr);
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assert(h != NULL);
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if (h->owner == unique_id)
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gdraw_res_free(h, stats);
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}
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@@ -678,13 +678,13 @@ static GDrawHandle *get_color_rendertarget(GDrawStats *gstats)
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// ran out of RTs, allocate a new one
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size = gdraw->frametex_width * gdraw->frametex_height * 4;
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if (gdraw->rendertargets.bytes_free < size) {
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IggyGDrawSendWarning(nullptr, "GDraw exceeded available rendertarget memory");
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return nullptr;
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IggyGDrawSendWarning(NULL, "GDraw exceeded available rendertarget memory");
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return NULL;
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}
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t = gdraw_HandleCacheAllocateBegin(&gdraw->rendertargets);
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if (!t) {
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IggyGDrawSendWarning(nullptr, "GDraw exceeded available rendertarget handles");
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IggyGDrawSendWarning(NULL, "GDraw exceeded available rendertarget handles");
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return t;
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}
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@@ -873,7 +873,7 @@ static void RADLINK gdraw_SetViewSizeAndWorldScale(S32 w, S32 h, F32 scalex, F32
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static void RADLINK gdraw_Set3DTransform(F32 *mat)
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{
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if (mat == nullptr)
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if (mat == NULL)
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gdraw->use_3d = 0;
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else {
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gdraw->use_3d = 1;
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@@ -992,30 +992,30 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
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GDrawHandle *t;
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int k;
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if (gdraw->tw == 0 || gdraw->th == 0) {
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IggyGDrawSendWarning(nullptr, "GDraw got a request for an empty rendertarget");
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IggyGDrawSendWarning(NULL, "GDraw got a request for an empty rendertarget");
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return false;
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}
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if (n >= &gdraw->frame[MAX_RENDER_STACK_DEPTH]) {
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IggyGDrawSendWarning(nullptr, "GDraw rendertarget nesting exceeded MAX_RENDER_STACK_DEPTH");
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IggyGDrawSendWarning(NULL, "GDraw rendertarget nesting exceeded MAX_RENDER_STACK_DEPTH");
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return false;
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}
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if (owner) {
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t = get_rendertarget_texture(region->x1 - region->x0, region->y1 - region->y0, owner, gstats);
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if (!t) {
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IggyGDrawSendWarning(nullptr, "GDraw ran out of rendertargets for cacheAsBItmap");
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IggyGDrawSendWarning(NULL, "GDraw ran out of rendertargets for cacheAsBItmap");
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return false;
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}
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} else {
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t = get_color_rendertarget(gstats);
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if (!t) {
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IggyGDrawSendWarning(nullptr, "GDraw ran out of rendertargets");
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IggyGDrawSendWarning(NULL, "GDraw ran out of rendertargets");
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return false;
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}
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}
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n->color_buffer = t;
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assert(n->color_buffer != nullptr);
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assert(n->color_buffer != NULL);
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if (n == gdraw->frame+1)
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n->stencil_depth = get_depthstencil_renderbuffer(gstats);
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@@ -1023,7 +1023,7 @@ static rrbool RADLINK gdraw_TextureDrawBufferBegin(gswf_recti *region, gdraw_tex
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n->stencil_depth = (n-1)->stencil_depth;
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++gdraw->cur;
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gdraw->cur->cached = owner != nullptr;
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gdraw->cur->cached = owner != NULL;
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if (owner) {
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gdraw->cur->base_x = region->x0;
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gdraw->cur->base_y = region->y0;
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@@ -1161,8 +1161,8 @@ static GDrawTexture *RADLINK gdraw_TextureDrawBufferEnd(GDrawStats *gstats)
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assert(m >= gdraw->frame); // bug in Iggy -- unbalanced
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if (m != gdraw->frame)
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assert(m->color_buffer != nullptr);
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assert(n->color_buffer != nullptr);
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assert(m->color_buffer != NULL);
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assert(n->color_buffer != NULL);
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// remove color and stencil buffers
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 , GL_RENDERBUFFER, 0);
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@@ -1274,7 +1274,7 @@ static float depth_from_id(S32 id)
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static void set_texture(U32 texunit, GDrawTexture *tex)
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{
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glActiveTexture(GL_TEXTURE0 + texunit);
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if (tex == nullptr)
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if (tex == NULL)
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glBindTexture(GL_TEXTURE_2D, 0);
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else
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glBindTexture(GL_TEXTURE_2D, ((GDrawHandle *) tex)->handle.tex.gl);
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@@ -1575,7 +1575,7 @@ static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimiti
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (!set_render_state(r,p->vertex_format, nullptr, p, gstats)) return;
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if (!set_render_state(r,p->vertex_format, NULL, p, gstats)) return;
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gstats->nonzero_flags |= GDRAW_STATS_batches;
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gstats->num_batches += 1;
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gstats->drawn_indices += p->num_indices;
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@@ -1593,7 +1593,7 @@ static void RADLINK gdraw_DrawIndexedTriangles(GDrawRenderState *r, GDrawPrimiti
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while (pos < p->num_vertices) {
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S32 vert_count = RR_MIN(p->num_vertices - pos, QUAD_IB_COUNT * 4);
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set_vertex_format(p->vertex_format, p->vertices + pos*stride);
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glDrawElements(GL_TRIANGLES, (vert_count >> 2) * 6, GL_UNSIGNED_SHORT, nullptr);
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glDrawElements(GL_TRIANGLES, (vert_count >> 2) * 6, GL_UNSIGNED_SHORT, NULL);
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pos += vert_count;
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}
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@@ -1719,7 +1719,7 @@ static void gdraw_DriverBlurPass(GDrawRenderState *r, int taps, F32 *data, gswf_
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static void gdraw_Colormatrix(GDrawRenderState *r, gswf_recti *s, float *tc, GDrawStats *gstats)
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{
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ProgramWithCachedVariableLocations *prg = &gdraw->colormatrix;
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if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, gstats))
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if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, NULL, gstats))
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return;
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use_lazy_shader(prg);
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set_texture(0, r->tex[0]);
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@@ -1752,7 +1752,7 @@ static void set_clamp_constant(GLint constant, GDrawTexture *tex)
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static void gdraw_Filter(GDrawRenderState *r, gswf_recti *s, float *tc, int isbevel, GDrawStats *gstats)
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{
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ProgramWithCachedVariableLocations *prg = &gdraw->filter_prog[isbevel][r->filter_mode];
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if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, nullptr, gstats))
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if (!gdraw_TextureDrawBufferBegin(s, GDRAW_TEXTURE_FORMAT_rgba32, GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_color | GDRAW_TEXTUREDRAWBUFFER_FLAGS_needs_alpha, NULL, gstats))
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return;
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use_lazy_shader(prg);
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set_texture(0, r->tex[0]);
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@@ -1845,7 +1845,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
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assert(0);
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}
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} else {
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GDrawTexture *blend_tex = nullptr;
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GDrawTexture *blend_tex = NULL;
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const int *vvars;
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// for crazy blend modes, we need to read back from the framebuffer
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@@ -1864,7 +1864,7 @@ static void RADLINK gdraw_FilterQuad(GDrawRenderState *r, S32 x0, S32 y0, S32 x1
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set_texture(1, blend_tex);
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}
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if (!set_render_state(r, GDRAW_vformat_v2tc2, &vvars, nullptr, gstats))
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if (!set_render_state(r, GDRAW_vformat_v2tc2, &vvars, NULL, gstats))
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return;
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do_screen_quad(&s, tc, vvars, gstats, 0);
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tag_resources(r->tex[0],r->tex[1],0);
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@@ -1932,7 +1932,7 @@ static void make_fragment_program(ProgramWithCachedVariableLocations *p, int num
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}
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shad = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(shad, num_strings, (const GLchar **)strings, nullptr);
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glShaderSource(shad, num_strings, (const GLchar **)strings, NULL);
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glCompileShader(shad);
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glGetShaderiv(shad, GL_COMPILE_STATUS, &res);
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if (!res) {
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@@ -1994,7 +1994,7 @@ static void make_vertex_program(GLuint *vprog, int num_strings, char **strings)
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if(strings[0])
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{
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shad = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(shad, num_strings, (const GLchar **)strings, nullptr);
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glShaderSource(shad, num_strings, (const GLchar **)strings, NULL);
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glCompileShader(shad);
|
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glGetShaderiv(shad, GL_COMPILE_STATUS, &res);
|
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if (!res) {
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@@ -2154,7 +2154,7 @@ static void free_gdraw()
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if (gdraw->texturecache) IggyGDrawFree(gdraw->texturecache);
|
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if (gdraw->vbufcache) IggyGDrawFree(gdraw->vbufcache);
|
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IggyGDrawFree(gdraw);
|
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gdraw = nullptr;
|
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gdraw = NULL;
|
||||
}
|
||||
|
||||
int gdraw_GLx_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32 num_bytes)
|
||||
@@ -2193,7 +2193,7 @@ int gdraw_GLx_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32
|
||||
IggyGDrawFree(gdraw->texturecache);
|
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}
|
||||
gdraw->texturecache = make_handle_cache(GDRAW_GLx_(RESOURCE_texture));
|
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return gdraw->texturecache != nullptr;
|
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return gdraw->texturecache != NULL;
|
||||
|
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case GDRAW_GLx_(RESOURCE_vertexbuffer):
|
||||
if (gdraw->vbufcache) {
|
||||
@@ -2201,7 +2201,7 @@ int gdraw_GLx_(SetResourceLimits)(gdraw_resourcetype type, S32 num_handles, S32
|
||||
IggyGDrawFree(gdraw->vbufcache);
|
||||
}
|
||||
gdraw->vbufcache = make_handle_cache(GDRAW_GLx_(RESOURCE_vertexbuffer));
|
||||
return gdraw->vbufcache != nullptr;
|
||||
return gdraw->vbufcache != NULL;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
@@ -2220,12 +2220,12 @@ GDrawTexture * RADLINK gdraw_GLx_(MakeTextureFromResource)(U8 *resource_file, S3
|
||||
while (fmt->iggyfmt != texture->format && fmt->blkbytes)
|
||||
fmt++;
|
||||
if (!fmt->blkbytes) // end of list - i.e. format not supported
|
||||
return nullptr;
|
||||
return NULL;
|
||||
|
||||
// prepare texture
|
||||
glGenTextures(1, &gl_texture_handle);
|
||||
if (gl_texture_handle == 0)
|
||||
return nullptr;
|
||||
return NULL;
|
||||
|
||||
opengl_check();
|
||||
make_texture(gl_texture_handle);
|
||||
@@ -2283,7 +2283,7 @@ GDrawTexture * RADLINK gdraw_GLx_(MakeTextureFromResource)(U8 *resource_file, S3
|
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mips-1);
|
||||
|
||||
tex = gdraw_GLx_(WrappedTextureCreate)(gl_texture_handle, texture->w, texture->h, mips > 1);
|
||||
if (tex == nullptr)
|
||||
if (tex == NULL)
|
||||
glDeleteTextures(1, &gl_texture_handle);
|
||||
opengl_check();
|
||||
return tex;
|
||||
@@ -2301,7 +2301,7 @@ static rrbool hasext(const char *exts, const char *which)
|
||||
size_t len;
|
||||
|
||||
#ifdef GDRAW_USE_glGetStringi
|
||||
if (exts == nullptr) {
|
||||
if (exts == NULL) {
|
||||
GLint i, num_exts;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
|
||||
for (i=0; i < num_exts; ++i)
|
||||
@@ -2316,7 +2316,7 @@ static rrbool hasext(const char *exts, const char *which)
|
||||
|
||||
for(;;) {
|
||||
where = strstr(where, which);
|
||||
if (where == nullptr)
|
||||
if (where == NULL)
|
||||
return false;
|
||||
|
||||
if ( (where == exts || *(where - 1) == ' ') // starts with terminator
|
||||
@@ -2329,7 +2329,7 @@ static rrbool hasext(const char *exts, const char *which)
|
||||
static GDrawFunctions *create_context(S32 w, S32 h)
|
||||
{
|
||||
gdraw = IggyGDrawMalloc(sizeof(*gdraw));
|
||||
if (!gdraw) return nullptr;
|
||||
if (!gdraw) return NULL;
|
||||
|
||||
memset(gdraw, 0, sizeof(*gdraw));
|
||||
|
||||
@@ -2339,7 +2339,7 @@ static GDrawFunctions *create_context(S32 w, S32 h)
|
||||
|
||||
if (!gdraw->texturecache || !gdraw->vbufcache || !make_quad_indices()) {
|
||||
free_gdraw();
|
||||
return nullptr;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
opengl_check();
|
||||
@@ -2380,7 +2380,7 @@ static GDrawFunctions *create_context(S32 w, S32 h)
|
||||
gdraw_funcs.ClearID = gdraw_ClearID;
|
||||
|
||||
gdraw_funcs.MakeTextureBegin = gdraw_MakeTextureBegin;
|
||||
gdraw_funcs.MakeTextureMore = nullptr;
|
||||
gdraw_funcs.MakeTextureMore = NULL;
|
||||
gdraw_funcs.MakeTextureEnd = gdraw_MakeTextureEnd;
|
||||
|
||||
gdraw_funcs.UpdateTextureRect = gdraw_UpdateTextureRect;
|
||||
|
||||
Reference in New Issue
Block a user