Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -181,7 +181,7 @@ static char *pshader_basic_vars[] = {
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"color_mul",
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"color_add",
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"focal",
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nullptr
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NULL
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};
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static char pshader_general2_frag0[] =
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@@ -293,7 +293,7 @@ static char **pshader_general2(void)
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static char *pshader_general2_vars[] = {
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"tex0",
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nullptr
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NULL
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};
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static char pshader_exceptional_blend_frag0[] =
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@@ -414,7 +414,7 @@ static char pshader_exceptional_blend_frag13[] =
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#define NUMFRAGMENTS_pshader_exceptional_blend 3
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static char *pshader_exceptional_blend_arr[13][NUMFRAGMENTS_pshader_exceptional_blend] = {
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{ nullptr, nullptr, nullptr, },
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{ NULL, NULL, NULL, },
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{ pshader_exceptional_blend_frag0, pshader_exceptional_blend_frag1, pshader_exceptional_blend_frag2, },
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{ pshader_exceptional_blend_frag0, pshader_exceptional_blend_frag3, pshader_exceptional_blend_frag2, },
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{ pshader_exceptional_blend_frag0, pshader_exceptional_blend_frag4, pshader_exceptional_blend_frag2, },
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@@ -439,7 +439,7 @@ static char *pshader_exceptional_blend_vars[] = {
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"tex1",
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"color_mul",
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"color_add",
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nullptr
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NULL
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};
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static char pshader_filter_frag0[] =
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@@ -593,10 +593,10 @@ static char *pshader_filter_arr[32][NUMFRAGMENTS_pshader_filter] = {
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{ pshader_filter_frag0, pshader_filter_frag1, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag3, pshader_filter_frag2, },
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{ pshader_filter_frag0, pshader_filter_frag1, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag1, pshader_filter_frag2, },
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{ pshader_filter_frag0, pshader_filter_frag1, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag3, pshader_filter_frag2, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag2, },
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{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag3, pshader_filter_frag2, },
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{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag1, pshader_filter_frag2, },
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@@ -609,10 +609,10 @@ static char *pshader_filter_arr[32][NUMFRAGMENTS_pshader_filter] = {
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{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag1, pshader_filter_frag3, pshader_filter_frag2, },
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{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag1, pshader_filter_frag2, },
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{ pshader_filter_frag0, pshader_filter_frag7, pshader_filter_frag6, pshader_filter_frag1, pshader_filter_frag4, pshader_filter_frag3, pshader_filter_frag2, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, },
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};
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static char **pshader_filter(int bevel, int ontop, int inner, int gradient, int knockout)
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@@ -629,7 +629,7 @@ static char *pshader_filter_vars[] = {
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"clamp0",
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"clamp1",
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"color2",
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nullptr
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NULL
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};
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static char pshader_blur_frag0[] =
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@@ -701,8 +701,8 @@ static char pshader_blur_frag9[] =
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#define NUMFRAGMENTS_pshader_blur 3
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static char *pshader_blur_arr[10][NUMFRAGMENTS_pshader_blur] = {
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{ nullptr, nullptr, nullptr, },
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{ nullptr, nullptr, nullptr, },
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{ NULL, NULL, NULL, },
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{ NULL, NULL, NULL, },
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{ pshader_blur_frag0, pshader_blur_frag1, pshader_blur_frag2, },
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{ pshader_blur_frag0, pshader_blur_frag3, pshader_blur_frag2, },
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{ pshader_blur_frag0, pshader_blur_frag4, pshader_blur_frag2, },
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@@ -722,7 +722,7 @@ static char *pshader_blur_vars[] = {
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"tex0",
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"tap",
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"clampv",
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nullptr
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NULL
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};
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static char pshader_color_matrix_frag0[] =
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@@ -804,7 +804,7 @@ static char **pshader_color_matrix(void)
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static char *pshader_color_matrix_vars[] = {
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"tex0",
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"data",
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nullptr
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NULL
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};
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static char pshader_manual_clear_frag0[] =
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@@ -855,7 +855,7 @@ static char **pshader_manual_clear(void)
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static char *pshader_manual_clear_vars[] = {
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"color_mul",
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nullptr
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NULL
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};
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static char vshader_vsgl_frag0[] =
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@@ -966,7 +966,7 @@ static char *vshader_vsgl_vars[] = {
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"texgen_s",
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"texgen_t",
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"viewproj",
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nullptr
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NULL
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};
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static char vshader_vsglihud_frag0[] =
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@@ -1079,6 +1079,6 @@ static char *vshader_vsglihud_vars[] = {
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"worldview",
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"material",
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"textmode",
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nullptr
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NULL
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};
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