Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -16,8 +16,8 @@ public:
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int GetType() { return m_type; }
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void *GetBufferPointer() { return m_pBuffer; }
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int GetBufferSize() { return m_bufferSize; }
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void Release() { free(m_pBuffer); m_pBuffer = nullptr; }
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bool Allocated() { return m_pBuffer != nullptr; }
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void Release() { free(m_pBuffer); m_pBuffer = NULL; }
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bool Allocated() { return m_pBuffer != NULL; }
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};
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typedef struct
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@@ -60,7 +60,7 @@ public:
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void StartFrame();
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void DoScreenGrabOnNextPresent();
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void Present();
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void Clear(int flags, D3D11_RECT *pRect = nullptr);
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void Clear(int flags, D3D11_RECT *pRect = NULL);
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void SetClearColour(const float colourRGBA[4]);
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bool IsWidescreen();
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bool IsHiDef();
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