Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -40,10 +40,10 @@ void Timer::advanceTime()
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accumMs += passedMs;
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if (accumMs > 1000)
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{
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const int64_t msSysTime = static_cast<int64_t>(now * 1000.0);
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const int64_t passedMsSysTime = msSysTime - lastMsSysTime;
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int64_t msSysTime = (int64_t)(now * 1000.0);
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int64_t passedMsSysTime = msSysTime - lastMsSysTime;
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const double adjustTimeT = accumMs / static_cast<double>(passedMsSysTime);
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double adjustTimeT = accumMs / (double) passedMsSysTime;
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adjustTime += (adjustTimeT - adjustTime) * 0.2f;
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lastMsSysTime = msSysTime;
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@@ -51,7 +51,7 @@ void Timer::advanceTime()
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}
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if (accumMs < 0)
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{
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lastMsSysTime = static_cast<int64_t>(now * 1000.0);
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lastMsSysTime = (int64_t)(now * 1000.0);
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}
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}
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lastMs = nowMs;
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@@ -62,9 +62,9 @@ void Timer::advanceTime()
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if (passedSeconds < 0) passedSeconds = 0;
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if (passedSeconds > 1) passedSeconds = 1;
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passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
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passedTime = (float)( passedTime + (passedSeconds * timeScale * ticksPerSecond));
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ticks = static_cast<int>(passedTime);
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ticks = (int) passedTime;
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passedTime -= ticks;
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if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
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@@ -75,10 +75,10 @@ void Timer::advanceTime()
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void Timer::advanceTimeQuickly()
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{
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double passedSeconds = static_cast<double>(MAX_TICKS_PER_UPDATE) / static_cast<double>(ticksPerSecond);
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double passedSeconds = (double) MAX_TICKS_PER_UPDATE / (double) ticksPerSecond;
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passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
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ticks = static_cast<int>(passedTime);
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passedTime = (float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
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ticks = (int) passedTime;
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passedTime -= ticks;
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a = passedTime;
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@@ -110,7 +110,7 @@ void Timer::skipTime()
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{
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int64_t passedMsSysTime = msSysTime - lastMsSysTime;
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double adjustTimeT = accumMs / static_cast<double>(passedMsSysTime);
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double adjustTimeT = accumMs / (double) passedMsSysTime;
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adjustTime += (adjustTimeT - adjustTime) * 0.2f;
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lastMsSysTime = msSysTime;
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@@ -130,9 +130,9 @@ void Timer::skipTime()
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if (passedSeconds < 0) passedSeconds = 0;
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if (passedSeconds > 1) passedSeconds = 1;
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passedTime = static_cast<float>(passedTime + (passedSeconds * timeScale * ticksPerSecond));
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passedTime = (float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
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ticks = static_cast<int>(0);
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ticks = (int) 0;
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if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
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passedTime -= ticks;
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