Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -5,13 +5,13 @@
void TileEntityRenderer::bindTexture(ResourceLocation *location)
{
Textures *t = tileEntityRenderDispatcher->textures;
if(t != nullptr) t->bind(t->loadTexture(location->getTexture()));
if(t != NULL) t->bind(t->loadTexture(location->getTexture()));
}
void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
{
Textures *t = tileEntityRenderDispatcher->textures;
if(t != nullptr) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
}
Level *TileEntityRenderer::getLevel()