Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -15,7 +15,7 @@
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#include "EnderChestRenderer.h"
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#include "BeaconRenderer.h"
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TileEntityRenderDispatcher *TileEntityRenderDispatcher::instance = nullptr;
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TileEntityRenderDispatcher *TileEntityRenderDispatcher::instance = NULL;
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double TileEntityRenderDispatcher::xOff = 0;
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double TileEntityRenderDispatcher::yOff = 0;
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double TileEntityRenderDispatcher::zOff = 0;
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@@ -28,9 +28,9 @@ void TileEntityRenderDispatcher::staticCtor()
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TileEntityRenderDispatcher::TileEntityRenderDispatcher()
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{
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// 4J -a dded
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font = nullptr;
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textures = nullptr;
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level = nullptr;
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font = NULL;
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textures = NULL;
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level = NULL;
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cameraEntity = nullptr;
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playerRotY = 0.0f;
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playerRotX = 0.0f;;
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@@ -45,7 +45,7 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
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renderers[eTYPE_ENCHANTMENTTABLEENTITY] = new EnchantTableRenderer();
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renderers[eTYPE_THEENDPORTALTILEENTITY] = new TheEndPortalRenderer();
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renderers[eTYPE_SKULLTILEENTITY] = new SkullTileRenderer();
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renderers[eTYPE_FURNACETILEENTITY] = nullptr;
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renderers[eTYPE_FURNACETILEENTITY] = NULL;
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renderers[eTYPE_BEACONTILEENTITY] = new BeaconRenderer();
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glDisable(GL_LIGHTING);
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@@ -57,13 +57,13 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
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TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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{
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TileEntityRenderer *r = nullptr;
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TileEntityRenderer *r = NULL;
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//TileEntityRenderer *r = renderers[e];
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auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
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if( it == renderers.end() )
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{
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return nullptr;
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return NULL;
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}
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/* 4J - not doing this hierarchical search anymore. We need to explicitly add renderers for any eINSTANCEOF type that we want to be able to render
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@@ -83,12 +83,12 @@ TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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bool TileEntityRenderDispatcher::hasRenderer(shared_ptr<TileEntity> e)
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{
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return getRenderer(e) != nullptr;
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return getRenderer(e) != NULL;
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}
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TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(shared_ptr<TileEntity> e)
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{
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if (e == nullptr) return nullptr;
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if (e == NULL) return NULL;
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return getRenderer(e->GetType());
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}
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@@ -135,7 +135,7 @@ void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> e, float a, bool
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void TileEntityRenderDispatcher::render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor/*=true*/, float alpha, bool useCompiled)
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{
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TileEntityRenderer *renderer = getRenderer(entity);
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if (renderer != nullptr)
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if (renderer != NULL)
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{
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renderer->render(entity, x, y, z, a, setColor, alpha, useCompiled);
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}
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