Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -16,9 +16,9 @@ void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, doubl
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{
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// 4J Convert as we aren't using a templated class
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shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table);
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float xx = static_cast<float>(tileEntityRenderDispatcher->xPlayer);
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float yy = static_cast<float>(tileEntityRenderDispatcher->yPlayer);
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float zz = static_cast<float>(tileEntityRenderDispatcher->zPlayer);
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float xx = (float) tileEntityRenderDispatcher->xPlayer;
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float yy = (float) tileEntityRenderDispatcher->yPlayer;
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float zz = (float) tileEntityRenderDispatcher->zPlayer;
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glDisable(GL_LIGHTING);
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@@ -50,12 +50,12 @@ void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, doubl
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sscale = 1 / 2.0f;
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}
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float dd = static_cast<float>(-(y + hoff));
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float dd = (float) -(y + hoff);
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{
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float ss1 = (float) (dd + Camera::yPlayerOffs);
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float ss2 = (float) (dd + dist + Camera::yPlayerOffs);
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float s = ss1 / ss2;
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s = static_cast<float>(y + hoff) + s;
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s = (float) (y + hoff) + s;
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glTranslatef(xx, s, zz);
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}
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