Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -16,9 +16,9 @@ void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, doubl
{
// 4J Convert as we aren't using a templated class
shared_ptr<TheEndPortalTileEntity> table = dynamic_pointer_cast<TheEndPortalTileEntity>(_table);
float xx = static_cast<float>(tileEntityRenderDispatcher->xPlayer);
float yy = static_cast<float>(tileEntityRenderDispatcher->yPlayer);
float zz = static_cast<float>(tileEntityRenderDispatcher->zPlayer);
float xx = (float) tileEntityRenderDispatcher->xPlayer;
float yy = (float) tileEntityRenderDispatcher->yPlayer;
float zz = (float) tileEntityRenderDispatcher->zPlayer;
glDisable(GL_LIGHTING);
@@ -50,12 +50,12 @@ void TheEndPortalRenderer::render(shared_ptr<TileEntity> _table, double x, doubl
sscale = 1 / 2.0f;
}
float dd = static_cast<float>(-(y + hoff));
float dd = (float) -(y + hoff);
{
float ss1 = (float) (dd + Camera::yPlayerOffs);
float ss2 = (float) (dd + dist + Camera::yPlayerOffs);
float s = ss1 / ss2;
s = static_cast<float>(y + hoff) + s;
s = (float) (y + hoff) + s;
glTranslatef(xx, s, zz);
}