Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -1,7 +1,7 @@
#include "stdafx.h"
#include "TexturePack.h"
wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= nullptr*/)
wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/)
{
wstring wDrive;
#ifdef _XBOX
@@ -24,8 +24,8 @@ wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pc
#ifdef __PS3__
// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
char *pchUsrDir=nullptr;
if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=nullptr)
char *pchUsrDir=NULL;
if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL)
{
pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName);
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));