Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -22,12 +22,12 @@ Texture *TextureHolder::getTexture()
int TextureHolder::getWidth() const
{
return rotated ? smallestFittingMinTexel(static_cast<int>(height * scale)) : smallestFittingMinTexel(static_cast<int>(width * scale));
return rotated ? smallestFittingMinTexel((int) (height * scale)) : smallestFittingMinTexel((int) (width * scale));
}
int TextureHolder::getHeight() const
{
return rotated ? smallestFittingMinTexel(static_cast<int>(width * scale)) : smallestFittingMinTexel(static_cast<int>(height * scale));
return rotated ? smallestFittingMinTexel((int) (width * scale)) : smallestFittingMinTexel((int) (height * scale));
}
void TextureHolder::rotate()
@@ -52,7 +52,7 @@ void TextureHolder::setForcedScale(int targetSize)
return;
}
scale = static_cast<float>(targetSize) / min(width, height);
scale = (float) targetSize / min(width, height);
}
//@Override