Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -47,7 +47,7 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
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float v1 = v0 + 0.999f / 16.0f / 4;
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float r = 0.1f * size;
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if (tex != nullptr)
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if (tex != NULL)
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{
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u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
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u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
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@@ -55,9 +55,9 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
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v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
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}
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float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
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float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
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float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
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float x = (float) (xo + (this->x - xo) * a - xOff);
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float y = (float) (yo + (this->y - yo) * a - yOff);
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float z = (float) (zo + (this->z - zo) * a - zOff);
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// 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with
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// photosensitivity testing
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