Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -47,7 +47,7 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
if (tex != nullptr)
if (tex != NULL)
{
u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
@@ -55,9 +55,9 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
}
float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
// 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with
// photosensitivity testing