Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -29,7 +29,7 @@ void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray comman
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
if(subject != NULL && destination != NULL && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
{
subject->ride(nullptr);
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
@@ -86,5 +86,5 @@ shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject,
dos.writePlayerUID(subject);
dos.writePlayerUID(destination);
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() ));
}