Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -5,8 +5,8 @@
StitchSlot::StitchSlot(int originX, int originY, int width, int height) : originX(originX), originY(originY), width(width), height(height)
{
subSlots = nullptr;
textureHolder = nullptr;
subSlots = NULL;
textureHolder = NULL;
}
TextureHolder *StitchSlot::getHolder()
@@ -27,7 +27,7 @@ int StitchSlot::getY()
bool StitchSlot::add(TextureHolder *textureHolder)
{
// Already holding a texture -- doesn't account for subslots.
if (this->textureHolder != nullptr)
if (this->textureHolder != NULL)
{
return false;
}
@@ -42,7 +42,7 @@ bool StitchSlot::add(TextureHolder *textureHolder)
}
// Exact fit! best-case-solution
if (textureWidth == width && textureHeight == height && subSlots == nullptr)
if (textureWidth == width && textureHeight == height && subSlots == NULL)
{
// Store somehow
this->textureHolder = textureHolder;
@@ -50,7 +50,7 @@ bool StitchSlot::add(TextureHolder *textureHolder)
}
// See if we're already divided before, if not, setup subSlots
if (subSlots == nullptr)
if (subSlots == NULL)
{
subSlots = new vector<StitchSlot *>();