Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -14,17 +14,17 @@ SquidModel::SquidModel() : Model()
{
tentacles[i] = new ModelPart(this, 48, 0);
double angle = i * PI * 2.0 / static_cast<double>(TENTACLES_LENGTH); // 4J - 8 was tentacles.length
float xo = Mth::cos(static_cast<float>(angle)) * 5;
float yo = Mth::sin(static_cast<float>(angle)) * 5;
double angle = i * PI * 2.0 / (double) TENTACLES_LENGTH; // 4J - 8 was tentacles.length
float xo = Mth::cos((float)angle) * 5;
float yo = Mth::sin((float)angle) * 5;
tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
tentacles[i]->x = xo;
tentacles[i]->z = yo;
tentacles[i]->y = static_cast<float>(31 + yoffs);
tentacles[i]->y = (float)(31 + yoffs);
angle = i * PI * -2.0 / static_cast<double>(TENTACLES_LENGTH) + PI * .5; // 4J - 8 was tentacles.length
tentacles[i]->yRot = static_cast<float>(angle);
angle = i * PI * -2.0 / (double) TENTACLES_LENGTH + PI * .5; // 4J - 8 was tentacles.length
tentacles[i]->yRot = (float) angle;
// 4J added - compile now to avoid random performance hit first time cubes are rendered
tentacles[i]->compile(1.0f/16.0f);