Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -11,48 +11,48 @@ SpiderModel::SpiderModel() : Model()
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head = new ModelPart(this, 32, 4);
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head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
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head->setPos(0, static_cast<float>(0 + yo), -3);
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head->setPos(0, (float)(0+yo), -3);
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body0 = new ModelPart(this, 0, 0);
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body0->addBox(-3, -3, -3, 6, 6, 6, g); // Body
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body0->setPos(0,static_cast<float>(yo), 0);
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body0->setPos(0,(float)(yo), 0);
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body1 = new ModelPart(this, 0, 12);
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body1->addBox(-5, -4, -6, 10, 8, 12, g); // Body
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body1->setPos(0, static_cast<float>(0 + yo), 3 + 6);
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body1->setPos(0, (float)(0+yo), 3 + 6);
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leg0 = new ModelPart(this, 18, 0);
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leg0->addBox(-15, -1, -1, 16, 2, 2, g); // Leg0
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leg0->setPos(-4, static_cast<float>(0 + yo), 2);
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leg0->setPos(-4, (float)(0+yo), 2);
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leg1 = new ModelPart(this, 18, 0);
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leg1->addBox(-1, -1, -1, 16, 2, 2, g); // Leg1
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leg1->setPos(4, static_cast<float>(0 + yo), 2);
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leg1->setPos(4, (float)(0+yo), 2);
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leg2 = new ModelPart(this, 18, 0);
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leg2->addBox(-15, -1, -1, 16, 2, 2, g); // Leg2
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leg2->setPos(-4, static_cast<float>(0 + yo), 1);
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leg2->setPos(-4, (float)(0+yo), 1);
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leg3 = new ModelPart(this, 18, 0);
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leg3->addBox(-1, -1, -1, 16, 2, 2, g); // Leg3
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leg3->setPos(4, static_cast<float>(0 + yo), 1);
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leg3->setPos(4, (float)(0+yo), 1);
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leg4 = new ModelPart(this, 18, 0);
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leg4->addBox(-15, -1, -1, 16, 2, 2, g); // Leg0
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leg4->setPos(-4, static_cast<float>(0 + yo), 0);
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leg4->setPos(-4, (float)(0+yo), 0);
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leg5 = new ModelPart(this, 18, 0);
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leg5->addBox(-1, -1, -1, 16, 2, 2, g); // Leg1
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leg5->setPos(4, static_cast<float>(0 + yo), 0);
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leg5->setPos(4, (float)(0+yo), 0);
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leg6 = new ModelPart(this, 18, 0);
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leg6->addBox(-15, -1, -1, 16, 2, 2, g); // Leg2
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leg6->setPos(-4, static_cast<float>(0 + yo), -1);
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leg6->setPos(-4, (float)(0+yo), -1);
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leg7 = new ModelPart(this, 18, 0);
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leg7->addBox(-1, -1, -1, 16, 2, 2, g); // Leg3
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leg7->setPos(4, static_cast<float>(0 + yo), -1);
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leg7->setPos(4, (float)(0+yo), -1);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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