Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -11,7 +11,7 @@ ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNO
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
{
model = static_cast<SnowManModel *>(MobRenderer::model);
model = (SnowManModel *) MobRenderer::model;
this->setArmor(model);
}
@@ -22,8 +22,8 @@ void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a
shared_ptr<SnowMan> mob = dynamic_pointer_cast<SnowMan>(_mob);
MobRenderer::additionalRendering(mob, a);
shared_ptr<ItemInstance> headGear = std::make_shared<ItemInstance>(Tile::pumpkin, 1);
if (headGear != nullptr && headGear->getItem()->id < 256)
shared_ptr<ItemInstance> headGear = shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) );
if (headGear != NULL && headGear->getItem()->id < 256)
{
glPushMatrix();
model->head->translateTo(1 / 16.0f);